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In addition to a tech, every World Wonder requires a certain number of Social Policies in order to be built. Investing 20xGoldcosts rise for every city in the empire, listed prices are for one city. Investment gives 25% of the 20xProduction cost. Every World Wonder you build increases the cost of other World Wonders, particularly those in the same Era.

Ancient Edit

Name Construction Cost Effect Policy Requirement Note
Mausoleum of Halicarnassus (Civ5) Mausoleum of Halicarnassus

185 20xProduction

180 20xGold

+2 20xCulture

+1 Great Merchant Point

'We Love the King Day' begins in the City. During 'We Love the King Day', City 20xProduction increases by 10%.

Receive 30 20xCulture when a Great Person is expended, scaling with Era.

Receive a free Stone Works in the City.

4
Petra (Civ5) Petra

185 20xProduction

180 20xGold

+2 20xCulture

+1 Great Engineer Point

+1 20xGold on all Desert tiles worked by this City.

Gains an additional trade route slot and a Caravan appears in the City.

+6 20xCulture once Archaeology is discovered.

4 City must be built on or next to Desert.
Pyramids (Civ5) Pyramids

185 20xProduction

180 20xGold

+1 20xCulture

+1 Great Engineer Point

Tile improvement construction speed increased by 25% and a Settler appears near the City.

3
Statue of Zeus (Civ5) Statue of Zeus

185 20xProduction

180 20xGold

+1 20xCulture, +1 20xFaith

All Units gain +15% Combat Strength when attacking Cities.

Reduces Crime in all Cities.

Receive a free Forge in the City.

3
Stonehenge (Civ5) Stonehenge

150 20xProduction

150 20xGold

+3 20xFaith

+1 Great Engineer Point

+1 20xCulture

+50 20xFaith when completed.

Grants a free Council in the City.

1
Temple of Artemis (Civ5) Temple of Artemis

185 20xProduction

180 20xGold

+1 20xCulture

+1 Great Engineer Point

+10% 20xFood in all Cities.

+15% 20xProduction when building Ranged Units.

Grants a free Granary in the City.

4

Classical Edit

Name Construction Cost Effect Policy Requirement Note
Angkor Wat (Civ5) Angkor Wat

250 20xProduction

220 20xGold

+1 20xCulture, +1 20xFaith

+1 Great Engineer Points

20xCulture and 20xGold costs of acquiring new tiles reduced by 25% in every city

6
Colossus (Civ5) Colossus 250 20xProduction

220 20xGold

+5 20xGold, +1 20xCulture

+1 Great Merchant Points

Gain an additional trade route

Free Cargo Ship appears in the city

Trade routes with other players make to a city with the Colossus generate an extra 2 20xGoldfor the city owner and an extra 1 20xGoldfor the trade route

5 City must be built on the coast.
Great Library (Civ5) Great Library 200 20xProduction

190 20xGold

+3 20xScience5, +1 20xCulture

+1 Great Scientist Points

2 Great Works of Writing slots (+3 20xScience5 if themed)

1 Free technology

Grants a free library in the city

5
Great Lighthouse (Civ5) Great Lighthouse 200 20xProduction

190 20xGold

+2 20xProduction, +1 20xCulture

+1 Great Merchant Points

Grants a free lighthouse in the city

All military naval units receive +1 movement and +1 sight

5 City must be built on the coast
Great Wall (Civ5) Great Wall 250 20xProduction

220 20xGold

+1 20xCulture, +1 Great Engineer Points

Free Great General

Free Walls in the city

Enemy land units must expend movement to enter your territory

+3 supply cap

5 Becomes obsolete upon discovering Dynamite
Hanging Gardens (Civ5) Hanging Gardens 200 20xProduction

190 20xGold

+10 20xFood, +1 20xCulture

Grants a free Garden in the city

Requires completion of Tradition
Oracle (Civ5) Oracle 250 20xProduction

220 20xGold

+1 20xScience5

-10% 20xScience5 needed modifier in all cities

+1 Great Scientist Points

1 Free Social Policy

6
Parthenon (Civ5) Parthenon 250 20xProduction

220 20xGold

+2 20xCulture

-10% 20xCulture needed modifier in all cities

Ampitheatres +1 20xCulture and +1 20xScience5

2 Great Work of Art or Artifact slots (+3 20xCulture if themed)

Free Great Work of Art: Phidias Showing the Frieze of the Parthenon to his Friends (Lawrence Alma-Tadema)

Requires completion of Progress
Roman Forum (Civ5) Roman Forum 200 20xProduction

190 20xGold

+1 20xCulture

+1 Great Diplomat Points

+1 Paper

Free Great Diplomat

All Diplomatic units receive Imperial Seal promotion: +5 Influence when you conduct a Diplomatic Mission with a city state

+20% 20xProduction to Diplomatic Units

5
Terracotta Army (Civ5) Terracotta Army 200 20xProduction

190 20xGold

+1 20xCulture

-10% Defense needed modifier in all cities

Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.

Receive a large sum of 20xCulture when completed

+1 supply cap per city

Requires completion of Authority

Medieval Edit

Name Construction Cost Effect Policy Requirement Note
Alhambra (Civ5) Alhambra 350 20xProduction

280 20xGold

+1 20xCulture

+10% 20xCulture

All newly-trained non-air in this city receive the Drill 1 Promotion.

Grants a free Castle in the city.

10
Borobudur (Civ5) Borobudur 450 20xProduction

330 20xGold

+5 20xFaith

Grants a free Monastery in the city

3 Free Missionaries

9 Must be built in a Holy City
Kremlin (Civ5) Cathedral of St. Basil 350 20xProduction

280 20xGold

+3 20xCulture, +4 20xFaith

Enables you to select a Reformation Belief without the normal prerequisites

8 Must be built in a Holy City
Forbidden Palace (Civ5) Forbidden Palace 450 20xProduction

330 20xGold

+1 20xCulture

-10% 20xGold needed modifier in all cities

Grants 2 additional delegates in the World Congress for every 8 city states in the game

Requires completion of Statecraft
Hagia Sophia (Civ5) Hagia Sophia 350 20xProduction

280 20xGold

+5 20xFaith, +5 20xCulture

Free Great Prophet

Grants a free temple in the city

7
Machu Picchu (Civ5) Machu Picchu 350 20xProduction

280 20xGold

+5 20xGold, +2 20xFaith

+1 Great Merchant Points

+33% 20xGoldfrom city connections.

City gains +1 20xFood, 20xProduction, 20xCulture, and 20xFaith for every mountain within 3 tiles of the city

10 City must be built within 2 tiles of a mountain that is inside your territory
Notre Dame (Civ5) Notre Dame 450 20xProduction

330 20xGold

+4 20xFaith

+2 Happiness

+1 Great Merchant Points

Free Cathdral

Starts a Golden Age

2 Great Works of Art or Artifacts slots (+3 20xFaith if themed)

9
Great Mosque of Djenne (Civ5)University of Sankore 350 20xProduction

280 20xGold

+1 20xScience5, +1 20xCulture

+1 20xFaith

+1 Great Scientist Points

Grants a free Mosque in the city

Receive 50 20xScience5 when you expend a Great Person, scaling with era

Requires completion of Piety

Renaissance Edit

Name Construction Cost Effect Policy Requirement Note
Chichen Itza (Civ5) Chichen Itza 600 20xProduction

400 20xGold

+1 20xCulture

+1 Great Engineer Points

-25% Religious needed modifier in all cities

+50% length of Golden Ages

12
Globe Theatre (Civ5) Globe Theatre 600 20xProduction

400 20xGold

+2 20xCulture

2 Great Work of Writing Slots (+5 20xGold if themed)

Free Great Writer

11
Himeji Castle (Civ5) Himeji Castle 600 20xProduction

400 20xGold

+1 20xCulture

+2 Great Engineer Points

Grants a free Castle in the city and 10% supply cap from pop

A Great Scientist

+15% combat strength for units fighting in friendly territory

12
Leaning Tower of Pisa (Civ5) Leaning Tower of Pisa 600 20xProduction

400 20xGold

+1 20xCulture

Free Great Person of your choice appears near the capital

+10% generation of Great People in all cities and+15% to this City

13
Red Fort (Civ5) Red Fort 700 20xProduction

450 20xGold

+1 20xCulture

+30 Defense, 100 HP

+1 Great Scientist Points

+5% supply cap from pop in all cities

Grants a free Arsenal in the city

Free Great Engineer

13
Sistine Chapel (Civ5) Sistine Chapel 700 20xProduction

450 20xGold

+1 20xCulture

2 Great Works of Art or Artifact slots (+5 20xFaith if themed)

+10% 20xCulture in all cities

11
Summer Palace (Civ5) Summer Palace 500 20xProduction

360 20xGold

+1 20xCulture

+1 Great Diplomat Points

+1 Paper

Chanceries give +1 20xCulture and +3 20xGold.

All Diplomatic Units receive the Nobility promotion: +15 influence when you conduct a Diplomatic Mission with a city state, and the ability to enter a rival player's territory without an Open Borders agreement

+20% 20xProduction to Diplomatic Units

12
Taj Mahal (Civ5) Taj Mahal 700 20xProduction

450 20xGold

+2 20xCulture

+1 GoldenAge5 Points for every 5 citizens in the city

-25% religious needed modifier in all cities

Starts a GoldenAge5.

12
Uffizi (Civ5) Uffizi 700 20xProduction

450 20xGold

+2 20xCulture

3 Great Work of Art or Artifact slots (+5 20xCulture if themed)

Free Great Artist

Requires completion of Aesthetics

Industrial Edit

Name Construction Cost Effect Policy Requirement Note
Big Ben (Civ5) Big Ben 1000 20xProduction

570 20xGold

+4 20xGold, +1 20xCulture

+2 Great Merchant Points

-20% 20xGold needed modifier in all cities

Cost of 20xGold purchasing in all cities reduced by 15%.

Requires completion of Industry
Brandenburg Gate (Civ5) Brandenburg Gate 1000 20xProduction

570 20xGold

+1 20xCulture

-30% Defense needed modifier in all cities

+2 Great Scientist Points

Free Great General

+15 XP to all units built in the city and +10 supply cap

Requires competion of Imperialism
Eiffel Tower (Civ5) Eiffel Tower 1000 20xProduction

570 20xGold

+1 20xCulture

20xCulture cost of adopting new policies reduced by 10%

17
Louvre (Civ5) Louvre 1000 20xProduction

570 20xGold

+2 20xCulture

4 Great Work of Art or Artifact Slots (+8 20xCulture if themed)

Free Great Artist

17
Neuschwanstein (Civ5) Neuschwanstein 900 20xProduction

530 20xGold

+6 20xGold, +4 20xCulture

+1 Great Merchant Points

+1 20xGold, 20xCulture, and 20xHappiness from every Castle

16 City must be built within 2 tiles of a mountain that is inside your territory
Porcelain Tower (Civ5) Porcelain Tower 900 20xProduction

530 20xGold

+1 20xCulture

-20% 20xScience5 needed modifier in all cities

+2 Great Scientist Points

Free Great Scientist

50% more 20xScience5 generated from Research Agreements. If Research Agreements are disabled, provides a +25% 20xScience5 bonus in the city in which it is built

11
Slater mill (Civ5) Slater mill 900 20xProduction

530 20xGold

+5 20xProduction

+1 Great Engineer Points

+2 Coal

Grants a free Factory in the city

15 City must be built next to a river

Modern Edit

Name Construction Cost Effect Policy Requirement Note
Broadway (Civ5) Broadway 1500 20xProduction

760 20xGold

+2 20xCulture

3 Great Works of Music slots (+15 20xCulture if themed)

Free Great Musician

24
Cristo Redentor (Civ5) Cristo Redentor 1500 20xProduction

760 20xGold

25 20xTourism

+2 20xTourism/ GoldenAge5 Points/20xCulture from Hotels;

22
Empire State building (Civ5) Empire State building 1300 20xProduction

690 20xGold

+1 20xCulture Grants a free Stock Exchange in the city Free Great Person of your choice

Specialists in all cities produce +1 20xGold

Requires completion of Rationalism
Prora (Civ5) Prora 1500 20xProduction

760 20xGold

+2 Happiness

+1 Happiness for every 2 polices you have adopted

1 Free Social Policy

Requires Autocracy and 20 total policies City must be built on the coast.
Statue of Liberty (Civ5) Statue of Liberty 1300 20xProduction

690 20xGold

+1 20xCulture

+1 20xProduction from Specialists in every cities

1 Free Social Policy

Requires Freedom and 20 total policies
The Motherland Calls (Civ5) The Motherland Calls 1300 20xProduction

690 20xGold

+1 20xCulture

-30% Defense needed modifier in all cities

Grants a free Police Station in the city

1 Free Social Policy

Negates the 20xTourism bonus from other players' technologies

Requires Order and 20 total policies

CorporationsEdit

Name Construction Cost Maintenance Effect Note
Civilized Jeweler, Inc. 1300 20xProduction 5 20xGold Receive a free Civilized Jewelers Office in this City, and unlocks construction of Civilized Jewelers Offices in owned Cities.

Banks and Customs Houses in all cities produce +2 Golden Age points.

+1 Trade route and trade routes move twice as fast.

Requires a Global Monopoly on Gold, Silver, Gems, Pearls, Amber, or Jewelry.
Firaxite Materials, Inc. 1300 20xProduction 4 20xGold Receive a free Firaxite Materials Office in this City, and unlocks construction of Firaxite Materials Offices in owned Cities.

+1 trade route and trade routes can not be pillaged other than through a Declaration of War.

Factories in all cities produce +3 20xScience5

Requires a Global Monopoly on Iron, Aluminum, Marble, Copper, Jade, or Porcelain.
Giorgio Armeier, Inc. 1300 20xProduction 3 20xGold Receive a free Giorgio Armeier Office in this City, and unlocks construction of Giorgio Armeier Offices in owned Cities.

+2 trade routes

+2 20xCulture in all cities from Museums and Opera Houses, and +1 20xCulture from Specialists in all cities.

Requires a Global Monopoly on Silk, Cotton, Dye, Furs, or Lapis Lazuli.
Hexxon Refineries, Inc. 1300 20xProduction 4 20xGold Receive a free Hexxon Refineries Office in this City, and unlocks construction of Hexxon Refineries Offices in owned Cities.

+1 trade route

+15% 20xProduction for all units that require oil, uranium, or aluminum to build. +3 20xProduction on all Coal, Nuclear, and Solar plants.

Requires a Global Monopoly on Coal, Oil, Incense, Uranium, Perfume, or Glass.
Centaurus Extractors, Inc. 1300 20xProduction 4 20xGold Receive a free Centaurus Extractors Office in this City, and unlocks construction of Centaurus Extractors Offices in owned Cities.

+2 trade routes and doubles sea trade route maximum range

Harbors and Seaports in all cities produce +2 20xProduction

Requires a Global Monopoly on Horse, Whales, Crab, Ivory, or Coral.
Trader Sid's, Inc. 1300 20xProduction 45 20xGold Receive a free Trader Sid's Office in this City, and unlocks construction of Trader Sid's Offices in owned Cities.

+2 trade routes and doubles land trade unit maximum distance

Caravansaries and Markets in all cities produce +2 20xGold

Requires a Global Monopoly on Spices, Sugar, Salt, Nutmeg, Cloves, Pepper, Cocoa, or Tobacco.
TwoKay Food, Inc. 1300 20xProduction 4 20xGold Receive a free TwoKay 20xFoodOffice in this City, and unlocks construction of TwoKay 20xFoodOffices in owned Cities.

+1 trade route and trade routes reveal the Fog of War

Grocers and Agribusinesses in all cities produce +2 Food.

Requires a Global Monopoly onWine, Truffles, Citrus, Olives, Coffee, or Tea.

Atomic Edit

Name Construction Cost Effect Policy Requirement Note
Bletchley Park (Civ5) Bletchley Park 1750 20xProduction

840 20xGold

+5 20xScience5

Grants a free Research lab in the city

2 Extra Spies

Levels up all your existing spies

15% reduction in enemy spy effectiveness in all cities

26
Pentagon (Civ5) Pentagon 1600 20xProduction

790 20xGold

+1 20xCulture

+2 Great Merchant Points

20xGoldcost of upgrading military units reduced by 33%

25

Information Edit

Name Construction Cost Effect Policy Requirement Note
CERN (Civ5) CERN 2750 20xProduction

1150 20xGold

+10 20xScience5

Receive 2 Free Techs

+35 Influence with all city states in the world

28
CN Tower (Civ5) CN Tower 2000 20xProduction

920 20xGold

+1 Great Merchant Points

Grants a free Broadcast Tower in all cities

+1 Population in all cities

+1 Happiness per city

27
Great Firewall (Civ5) Great Firewall 2500 20xProduction

1070 20xGold

99.9% reduction in effectiveness of enemy spies in the city in which it is built.

+10 20xScience5 from Research Labs 25% reduction in effectiveness of enemy spies in all cities

Negates the 20xTourism bonus from technologies of other players

27
Hubble Space Telescope (Civ5) Hubble Space Telescope 2500 20xProduction

1070 20xGold

+1 Great Scientist Points

2 Free Great Scientists

Grants a free Spaceship Factory in the city

+25% 20xProduction when building Spaceship Parts

26
Sydney Opera House (Civ5) Sydney Opera House 2000 20xProduction

920 20xGold

+25% 20xCulture in this city

1 Free Social Policy

2 Great Work of Music slots (+15 20xCulture if themed)

26 City must be built on the coast

World Congress Edit

Name Construction Cost Effect Note
Crystal Palace (Civ5) Crystal Palace 800 20xProduction per Civ

+1 20xCulture

1 Empty Great Work of Art or Artefact Slot

The Empire enters a Golden Age.

+2 20xScience5 and 20xProduction for all Factories in owned cities.

May only be built collaboratively through the World Congress.
Grand Canal (Civ5) Grand Canal 500 20xProduction per Civ

+1 20xCulture

Receive an additional Trade Route.

Grants all Naval Units except Submarines and Carriers the Treasure Fleet promotion, which grants +10% combat strength when attacking, +1 Movement, +1 Sight, and the ability to heal outside friendly territory.

May only be built collaboratively through the World Congress.
International Space Station 2000 20xProduction per Civ

+1 20xProduction from Scientists, and +1 20xScience5 from Engineers.

Great Scientists provide 33% more 20xScience5 when used to discover a technology.

May only be built collaboratively through the World Congress.
Olympic village (Civ5) Olympic village 1400 20xProduction per Civ

+3 20xCulture

+3 Happiness

25% of the 20xCulture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Château) is added to the 20xTourism output of the city.

May only be built collaboratively through the World Congress.
United Nations (Civ5) United Nations 1700 20xProduction per Civ

1 Great Diplomat Point

Earn 10 Influence points with all City-States you have met when you expend a Great Person.

Receive an additional Delegate in the World Congress.

Triggers a Golden Age, as well as the United Nations Special Session of the World Congress.

May only be built collaboratively through the World Congress.

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