World Congress in Vox Populi works similarly to the base game, but there are both new resolutions and new sources of votes. The Diplomatic Victory also works a bit differently and requires a World Ideology to be in place.
Sources of Votes Edit
|1-6||Base votes for each Civilization||Depends on era.|
|1 each||City State Embassies||Built with Great Diplomats, each City-State can only have one.|
|0-2 each||City State Alliances||Depends on era.|
|1+||Founding the World Religion||One for each Civilization following, including the founder.|
|1||Following the World Religion||Not earned if you're the founder.|
|1+||Religious Authority||One for every 8 cities following your religion once you build the National Wonder for your Founder Belief.|
|1 per 8 CS in game||Consulates (Statecraft Policy)|
|2 per 8 CS in game||Forbidden Palace World Wonder|
|1+||Following the World Ideology||One plus one for each additional follower of the World Ideology|
|1||Being the World Congress host||First Civilization to research Printing Press and meet all others is the initial host, elections are held again once enough Civilizations reach the next era.|
|1+||Ideology-related National Wonders||Hall of Honor, International Finance Center, and Palace of Culture and Science, each one earns votes differently.|
|1 per 8 CS in game||One World, One Religion Reformation belief|
|1+||1 vote for each Spy assigned as a Diplomat with the Globalization technology|
Default Resolutions Edit
|Sanction a Civilization||No trade routes can be made with the sanctioned Civilization and warmonger penalties for declaring war on them and conquering their cities are reduced.|
|Sanction City-States||No trade routes can be made with City-States and warmonger penalties for conquering them are reduced.|
|Ban Luxury||The specified Luxury Resource is banned and provides no happiness or Monopoly bonuses.|
|Scholars in Residence||Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization. This value is increased by an additional 5% for every City-State ally the Civilization currently maintains.|
|Cultural Heritage Sites||Each World Wonder provides +2 Culture to its city, and each Great Work provides +1 Science to its city.|
|Natural Heritage Sites||Each Natural Wonder provides +2 to all Yields when worked.|
|Historical Landmarks||Great Person tile improvements provide +1 to Production, Food, and Gold when worked, and Landmarks built by Archaeologists provide +1 Culture, Science, and Faith when worked.|
|Endowment for the Arts||Increases generation of Great Writers, Artists, and Musicians by 33%. Decreases generation of Great Scientists, Engineers, and Merchants by 33%. Civilizations with Scores below the global average will receive a boost to Production and Culture anywhere from 10-30%.|
|World Science Initiative||Increases generation of Great Scientists, Engineers, and Merchants by 33%. Decreases generation of Great Writers, Artists, and Musicians by 33%. Civilizations with Scores below the global average will receive a boost to Food and Science anywhere from 10-30%.|
|Casus Belli|| The world recognizes the need for justifiable war to resolve diplomatic disputes. While this resolution is active, unit maintenance costs are lowered by 15% Gold. Warmonger penalties for capturing cities and declaring war are greatly reduced, and Warmonger scores decay much
more rapidly than normal.
|Global Peace Accords||Unit maintenance costs are raised by 25% Gold. Warmonger penalties for capturing cities and declaring war are greatly increased, and Warmonger scores decay much more slowly than normal.|
|Treasure Fleet||Unlocks the Treasure Fleet project. Rewards:
Bronze: Frigate and 300 points towards next Golden Age.
Silver: Great Admiral and 3 free maintenance for military units.
Gold: Grand Canal Wonder appears in capital.
Unlockable Resolutions Edit
|Resolution name||Description||Unlocks at|
|Demand Sphere of Influence||The specified City-State is placed in an Alliance with the Civilization who proposes this, regardless of Influence.||Industrialization|
|Enact Open Door Policy||Influence with the specified City-State is set to 40 for all Civilizations and they cannot be allied with anyone until this is repealed.||Economics|
|Enforce Decolonization||The specified Civilization has Influence with all City-States over 50 reduced to 50.||Radio|
|World's Fair||Unlocks the World's Fair project. Rewards:
Bronze: Free Social Policy.
Silver: Culture increases by 33% for 20 Turns.
Gold: Crystal Palace wonder appears in Capital.
|International Games||Unlocks the International Games project. Rewards:
Bronze: Tourism increases by 100% for 20 Turns.
Silver: Receive a free Great Person of your choice.
Gold: Olympic Village wonder appears in Capital.
|Global Wargames||Unlocks the Global Wargames project. Rewards:
Bronze: Infantry and 4 free maintenance for military units. Silver: Great General appears near Capital and +4 Happiness. Gold: +25% attack power for 30 turns.
|Cold War||Ideological differences have pushed the world into a cold war, and economic and political factions are forming based on ideology alone. While this resolution is active, players may only make Trade Routes with civilizations that follow the same ideology, or with allied City-States. Furthermore, Influence levels with allied City-States do
|World Ideology||Designate an Ideology as the official World Ideology. Civilizations following the Ideology get an additional Delegate, plus 1 Delegate for every other Civilization that follows the Ideology. Public opinion in favor of that Ideology is increased for all Civilizations.
Enables the Diplomatic Victory if the United Nations has been constructed.
|United Nations||Unlocks the United Nations project.
Bronze: Receive a free Great Diplomat.
Silver: Receive an immediate boost of 25 Influence with all City-States. The Consulate National Wonder appears in Capital.
Gold: United Nations wonder appears in Capital.
|Travel Ban||Adds a -50% modifier to Tourism, affects all players.|
|Passport System||Adds a +50% modifier to Tourism, affects all players.|