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Bonus Resources Edit

Note the difference between improved and unimproved yields. For instance, Bananas have no base yield but give 3 food and 1 gold when improved. Alternatively, Wheat only gets the 1F from a Farm.

Bonus Unimproved Yield Improved Yield Building Yield What Building
Bananas (Civ5) Bananas 0 3 20xFood, 1 20xGold 1 20xFood; 2 20xGold Granary; Grocer
Bison (Civ5) Bison 1 20xFood 1 20xFood, 1 20xGold 1 20xFood Granary
Cattle (Civ5) Cattle 1 20xProduction 1 20xFood, 1 20xProduction 2 20xProduction Stable
Deer (Civ5) Deer 1 20xFood 1 20xFood 1 20xFood Granary
Fish (Civ5) Fish 1 20xFood 1 20xFood 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport
Sheep (Civ5) Sheep 1 20xFood 1 20xFood, 1 20xGold 2 20xProduction Stable
Stone (Civ5) Stone 1 20xProduction 2 20xProduction 2 20xProduction Stone Works
Wheat (Civ5) Wheat 1 20xFood 0 1 20xFood Granary

Strategic Resources Edit

A Strategic Monopoly is achieved by having more than 25% of the map's quantity of that Resource. A Global Monopoly requires over 50% of the Resource.

Unlike Luxuries, the number on each tile matters. Russia has an easier time getting these as their Resources are worth double.

Strategic Unimproved Yield Improved Yield Building Yield What Building Strategic Monopoly Global Monopoly
Aluminum (Civ5) Aluminum 1 20xProduction 1 20xProduction 3 20xScience5 Research Lab +5 HP for healing units 3 20xProduction
Coal (Civ5) Coal 1 20xProduction 1 20xProduction 3 20xProduction Steam Mill (England) +1 Moves to Naval units 3 20xGold
Horses (Civ5) Horses 1 20xProduction 2 20xProduction 2 20xProduction Stable +10% attack to units 2 20xScience5
Iron (Civ5) Iron 1 20xProduction 1 20xScience5 1 20xGold, 1 20xProduction Forge +10% defense 3 20xProduction
Oil (Civ5) Oil 1 20xProduction 3 20xGold+20xProduction /

4 20xGold+20xProduction Offshore

+5 XP after combat 2 20xScience5
Uranium (Civ5) Uranium 1 20xScience5, 1 20xProduction 1 20xScience5 3 20xScience5 Research Lab +10% attack +10% 20xScience5
Paper (Civ5) Paper Shouldn't appear on the map Given by buildings Chancery, Wire Service And other NWs and WWs

Some buildings can produce strategic resources.

Aluminum - Recycling Center (x2)
Coal - Slater Mill [WW] (x2)

Note: The following buildings require strategic resources before they can be build. If you fall under the Resource Count for a building, your Building Maintenance costs rise!

Aluminum - Hydroplant, Wind Plant, Spaceship Factory
Coal - Seaport, Train Station, Factory, Coal Plant (x2)
Horses - Agribusiness (x2)
Iron - Mine Field
Uranium - Nuclear Plant

Luxury Resources Edit

Includes More Luxuries' Resources. You can use the East India Company to boost you to the 50% Global Monopoly Bonus as it is the only Building now that doubles Resources.

Indonesia's Unique Ability and Unique Building (Candi) make an Indonesian Luxury nearby. Their Yields seem as if they were already boosted by a Building.

A Global Monopoly requires over 50% of the Resource.

Luxuries Unimproved Yield Improved Yield Building Yield What Building Global Monopoly
Amber (Civ5) Amber 1 20xCulture 1 20xGold, 1 20xProduction 1 20xCulture, 1 20xGold Temple 2 20xScience5
Brazilwood 1 20xGold 2 20xCulture
Citrus (Civ5) Citrus 1 20xFood 1 20xFood, 1 20xGold 1 20xGold, 1 20xFood Garden 3 20xFood
Cloves (Civ5) Cloves 1 20xGold 1 20xScience5, 2 20xFood Indonesian Candi 5 20xHappiness
Cocoa (Civ5) Cocoa 1 20xGold, 1 20xFood 2 20xGold 1 20xGold, 1 20xFood Garden +10% 20xCulture in all owned Cities
Coffee (Civ5) Coffee 1 20xFood 2 20xGold 1 20xGold, 2 20xProduction Grocer +10% 20xProduction
Copper (Civ5) Copper 1 20xProduction 1 20xProduction 1 20xGold 1 20xProduction, 1 20xGold Forge +10% 20xProduction
Coral (Civ5) Coral 1 20xGold, 1 20xCulture 1 20xProduction, 1 20xCulture 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport 3 20xGold
Cotton (Civ5) Cotton 1 20xGold 2 20xGold, 1 20xCulture 1 20xProduction, 1 20xCulture Caravansary 3 20xGold
Crab (Civ5) Crab 1 20xGold, 2 20xFood 1 20xFood 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport +3 20xFood Per Tile
Dyes (Civ5) Dyes 1 20xCulture 1 20xGold, 1 20xCulture 1 20xGold, 1 20xCulture Ampitheatre +10% 20xGold in all owned Cities
Furs (Civ5) Furs 1 20xCulture 1 20xGold 1 20xGold, 1 20xProduction Caravansary 5 20xHappiness
Gems (Civ5) Gems 1 20xGold 1 20xGold, 2 20xProduction 2 20xCulture, 1 20xGold Bank 2 20xScience5
Glass (Civ5) Glass 2 20xGold City State 5 20xHappiness
Gold (Civ5) Gold 1 20xGold, 1 20xCulture 1 20xGold, 1 20xProduction 3 20xGold Bank +25% GoldenAge5 Length
Incense (Civ5) Incense 1 20xCulture 1 20xCulture, 1 20xFaith 1 20xCulture, 1 20xGold Temple 2 20xFaith
Ivory (Civ5) Ivory 1 20xProduction 1 20xProduction, 1 20xGold 3 20xCulture Circus +25% GoldenAge Length
Jade (Civ5) Jade 1 20xCulture 2 20xProduction 1 20xProduction, 1 20xGold Stone Works 2 20xCulture
Jewelry (Civ5) Jewelry 2 20xGold City State 5 20xHappiness
Lapis Lazuli (Civ5) Lapis Lazuli 1 20xGold 1 20xCulture, 1 20xProduction 2 20xCulture Ampitheatre +25% GoldenAge Length
Marble (Civ5) Marble 2 20xProduction 1 20xProduction 1 20xProduction, 1 20xGold Stone Works +10% 20xCulture in all owned cities
Nutmeg (Civ5) Nutmeg 1 20xCulture, 1 20xGold 1 20xCulture, 2 20xFood Indoneisian Candi +3 20xProduction Per Tile
Olives (Civ5) Olives 1 20xGold, 1 20xFood 2 20xGold 1 20xGold, 1 20xFood Arena 3 20xFood
Pearls (Civ5) Pearls 2 20xGold 1 20xCulture, 1 20xProduction 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport 2 20xCulture
Pepper (Civ5) Pepper 1 20xGold, 1 20xFood 2 20xGold, 2 20xFood Indonesian Candi +20% Growth in all owned cities
Perfume (Civ5) Perfume 1 20xCulture 2 20xGold 2 20xCulture Arena 5 20xHappiness
Porcelain (Civ5) Porcelain 2 20xGold City State +25% GoldenAge5 Length
Salt (Civ5) Salt 1 20xFood 1 20xFood, 1 20xProduction 1 20xProduction, 1 20xGold Stone Works +20% Growth in Cities
Silk (Civ5) Silk 2 20xGold 2 20xGold 1 20xGold, 1 20xCulture Ampitheatre +10% 20xGold in all owned Cities
Silver (Civ5) Silver 1 20xGold 1 20xGold, 1 20xProduction 1 20xGold, 1 20xProduction, 1 20xCulture Bank 2 20xCulture
Spices (Civ5) Spices 1 20xGold 1 20xGold, 1 20xFood 1 20xFood, 1 20xProduction Market +25% GoldenAge5 Length
Sugar (Civ5) Sugar 1 20xFood 1 20xFood, 1 20xGold 1 20xFood, 1 20xGold Market +20% Growth in Cities
Tea (Civ5) Tea 1 20xProduction 1 20xFood, 1 20xProduction 2 20xGold, 1 20xProduction Grocer 3 20xProduction
Tobacco (Civ5) Tobacco 2 20xGold 2 20xGold 3 20xGold Grocer 2 20xFaith
Truffles (Civ5) Truffles 1 20xGold 1 20xGold, 1 20xFood 2 20xGold Caravansary 5 20xHappiness
Whales (Civ5) Whales 2 20xScience5, 1 20xFood 1 20xFood 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport +10% 20xScience5 in all owned cities
Wine (Civ5) Wine 1 20xFood 1 20xGold, 1 20xCulture 1 20xCulture,1 20xGold Temple 5 20xHappiness

Exploration Continued Mod Edit

These Resources have been improved to be up to Vox Populi standards.

Resource Unimproved Yield Improved Yield Building Yield What Building Global Monopoly
Cedar 1 20xProduction 1 20xGold, 1 20xProduction
Lotus 1 20xFaith (Lake)
Oak 1 20xProduction 1 20xGold, 1 20xProduction
Rubber 1 20xProduction, 1 20xGold 1 20xGold
Sulphur 1 20xGold, 1 20xProduction 1 20xGold, 1 20xProduction
Ginger 1 20xGold, 1 20xFood 1 20xGold, 1 20xCulture 1 20xFood, 1 20xFaith Market
Manuscripts
Obsidian 1 20xFaith 1 20xProduction, 1 20xGold 1 20xGold, 1 20xProduction Herbalist +10% attack
Opium 1 20xCulture 1 20xGold, 1 20xCulture 1 20xFood, 1 20xGold Baths, Garden 3 Gold
Saffron 1 20xGold 1 20xCulture, 1 20xFaith 1 20xCulture, 1 20xFaith Temple 3 20xFaith
Vanilla 1 20xGold 1 20xFood, 1 20xGold 1 20xGold, 1 20xFood Herbalist 5 20xHappiness

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