- Bugfixes and performance improvements (github et. al.)
- Adjustments to the tactical AI, including embarkation/disembarkation logic during naval invasions
- Fixes for memory leaks and CTD when exiting game/to menu
Community Balance OverhaulEdit
- free Public School now a free Research Lab
- Opener: Gold from constructing buildings reduced to 15 (Was 25)
- Division of Labor: Investment boost reduced to 10% (Was 15)
- Opener: moved embark/GG moves buff here, reduced to +1 (was +2)
- Martial Law: removed occupied production bonus, added +1 Happiness for Constabularies.
- Exploitation: added 'upgrade military units in CSs' to policy
- Military Tradition: Removed Great Admiral element, buffed to +4 science on military buildings.
- Exploration now Naval Tradition - generates Great Admirals 33% more quickly, and +1 Gold/Culture on Fishing Boats. Removed free Great Admiral.
- Opener: moved Empiricism bonus to opener
- Enlightenment: Golden Age moved here.
- Incrementing bonus for science when empire is happy now 2% (Was 1%)
- Scientific Revolution: now 15%/+3 (Was 10%/+2)
Empiricism: Scientist beakers now 20% stronger, foreign spies 25% weaker in owned cities.
- Veneration now 1 per 2 (was 1 per 1)
Natural Wonders: Everlasting Youth (Fountain of Youth): now a flat +10 to all healing done by the unit (instead of march)