FANDOM


AncientEdit

Name Type Cost Movement Strength (Range) Promotions Note
Archer Archery

60 Production

160 Gold

2

5 Melee

6 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

Chariot Archer Archery

65 Production

170 Gold

4

8 Melee

9 Ranged (1)

May not Melee Attack

-25% Dmg against Naval Units

Rough Terrain Penalty

No Defensive Terrain Bonuses

Penalty Attacking Cities (33)

Can Move After Attacking

Requires 1 Horse
Horseman

Mounted

85 Production

240 Gold

4 15 Melee

No Defensive Terrain Bonuses

Can Move After Attacking

-33% Penalty Attacking Cities

Requires 1 Horse
Scout Recon 45 Production

130 Gold

2 5 Melee

Ignore Terrain Cost

Gains XP from revealing tiles

Spearman Melee 70 Production

180 Gold

2 10 Melee +50% Bonus vs Mounted
War Elephant

Mounted

100 Production

270 Gold

3 18 Melee

No Defensive Terrain Bonuses

Can Move After Attacking

-33% Penalty Attacking Cities

Feared Elephant (Enemy units receive -10% CS when adjacent)

Must have a source of Ivory
Warrior Melee 40 Production

120 Gold

2 6 Melee Brute Force: +33% Combat bonus against Barbarians

ClassicalEdit

Name Type Cost Movement Strength (Range) Promotions Note
Catapult Siege 100 Production

270 Gold

2

4 Melee

12 Ranged (2)

May not Melee Attack

+100% Dmg against Cities

Must Set Up to Ranged Attack

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Siege Inaccuracy (-33% RCS vs land Units)

Composite Bowman Archery

90 Production

210 Gold

2

8 Melee

10 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

Dromon Naval Ranged 100 Production

230 Gold

3

5 Melee

12 Ranged(2)

Cannot Enter Deep Ocean

May Not Melee Attack

Skirmisher Archery

100 Production 230 Gold

4

10 Melee

12 Ranged (1)

May not Melee Attack

-25% Dmg against Naval Units

No Defensive Terrain Bonuses

Can Move After Attacking

Penalty Attacking Cities (33)

Require 1 Horse
Swordsman Melee 100 Production

270 Gold

2 15 Melee Starts with Shock I Require 1 Iron
Trireme Naval Melee 90 Production

210 Gold

4 12 Melee Cannot Enter Deep Ocean

MedievalEdit

Name Type Cost Movement Strength (Range) Promotions Note
Caravel Naval Melee 160 Production

410 Gold

4 20 Melee Can enter deep ocean
Crossbowman Archery

160 Production

310 Gold

2

13 Melee

20 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

Explorer Recon 160 Production

310 Gold

3 15 Melee Ignore Terrain Cost

Gains XP from revealing tiles

Extra Sight While Embarked

Embarkation with Defense

Galleass Naval Ranged 175 Production

330 Gold

3

10 Melee

20 Ranged (2)

Cannot Enter Deep Ocean

May Not Melee Attack

Knight Mounted 180 Production

340 Gold

4 25 Melee

No Defensive Terrain Bonuses

Can Move After Attacking

-33% Penalty Attacking Cities

Requires 1 Horse
Landsknecht Melee 260 Gold 2 17 Melee

+50% Dmg against Mounted

No Movement Cost to Pillage

City Plunder (steal gold equal to 100% damage inflicted)

Unlocked through the completing the Authority social policy branch.

May move immediately after purchase.

Longswordsman Melee 160 Production

310 Gold

2 20 Melee Starts with Shock I Requires 1 Iron
Heavy Skirmisher Archery

175 Production

400 Gold

4

18 Melee

22 Ranged (1)

May not Melee Attack

-25% Dmg against Naval Units

Penalty Attacking Cities (33)

No Defensive Terrain Bonuses

Can Move After Attacking

Requires 1 Horse
Pikeman Melee 135 Production

280 Gold

2 15 Melee +50% Dmg against Mounted
Trebuchet Siege 175 Production

330 Gold

2

8 Melee

22 Ranged (2)

May not Melee Attack

+100% Dmg against Cities

Must Set Up to Ranged Attack

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Siege Inaccuracy (-33% RCS vs land Units)

RenaissanceEdit

Name Type Cost Movement Strength (Range) Promotions Note
Cannon Siege 350 Production

650 Gold

2

14 Melee

30 Ranged (2)

May not Melee Attack

+100% Dmg against Cities

Must Set Up to Ranged Attack

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Siege Inaccuracy (-33% RCS vs land Units)

Requires 1 Iron
Corvette Naval Melee 325 Production

650 Gold

5 30 Melee
Frigate Naval Ranged 375 Production

680 gold

4

20 Melee

30 Ranged (2)

May not Melee Attack Requires 1 Iron
Lancer Mounted 350 Production

540 Gold

4 35 Melee

No Defensive Terrain Bonuses

Can Move After Attacking

-33% Penalty Attacking Cities

Requires 1 Horse
Cuirassier Archery 350 Production

650 Gold

4

25 Melee

32 Ranged (1)

May not Melee Attack

Penalty Attacking Cities (33)

Can Move After Attacking

No Defensive Terrain Bonuses

-25% Dmg against Naval units

Requires 1 Horse
Tercio Gunpowder 300 Production

480 Gold

2

25 Melee

Bonus vs. Mounted (50)
Musketman Archery

325 Production

510 Gold

2

17 Melee

35 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

IndustrialEdit

Name Type Cost Movement Strength (Range) Promotions Note
Cavalry Archery 800 Production

950 Gold

4 30 Melee

45 Ranged (1)

No Defensive Terrain Bonuses

Can Move After Attacking

-33% Penalty Attacking Cities

-25% Dmg against Naval Units

Requires 1 Horse
Cruiser Naval Ranged 600 Production

780 Gold

4 30 Melee

45 Ranged (2)

May Not Melee Attack

Requires 1 Iron
Field Gun Siege 900 Production

1030 Gold

2 20 Melee

40 Ranged (3)

May not Melee Attack

+100% Dmg against Cities

Must Set Up to Ranged Attack

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Siege Inaccuracy (-33% RCS vs land Units)

Requires 1 Iron
Fusilier Gunpowder 625 Production

800 Gold

2 35 Melee Bonus vs. Mounted (50)
Gatling Gun Archery

700 Production

860 Gold

2

25 Melee

45 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

-50% Ranged Strength vs. Armor Units, Fortified Units and Cities, +20% Strength when defending, and enemy Units within 2 tiles suffer -15% Strength.

Ironclad Naval Melee 900 Production

1030 Gold

5 40 Melee Bonus vs Cities (33)
Zeppelin Recon

650 Production

820 Gold

3

25 Melee

Ignores Terrain Cost

Hovering Unit

Reconnaissance

Extra Sight (1)

ModernEdit

Name Type Cost Movement Strength (Range) Promotions Note
Anti-Aircraft Gun Gunpowder 950 Production

1060 Gold

2 45 Melee (Intercept Range: 3)

Interception (100)

Flak Targeting 1 (+150% Dmg against Air and Helicopter Units)

Armor Plating 1 (+25% Strength while Defending)

Will intercept enemy aircrafts which try to bomb nearby Units.
Artillery Siege 1300 Production

1320 Gold

2 25 Melee

50 Ranged (3)

May not Melee Attack

+100% Dmg against Cities

Must Set Up to Ranged Attack

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Indirect Fire

(-10% RCS can hit over obstacles)

Siege Inaccuracy (-33% RCS vs land Units)

Requires 1 Iron
Bomber Bomber 1000 Production

1100 Gold

50 Ranged (5)

Can bombard enemy Units and Cities

Requires 1 Oil

Foreign Legion Gunpowder 950 Gold 2 50 Melee +20% Combat bonus outside friendly territory

Received for free with the Volunteer Army tenet.

Unlocked through the Authority finisher.

Landship Armored 1000 Production

1100 Gold

4 55 Melee

No Defensive Terrain Bonus

Can Move After Attacking

Requires 1 Oil
Light Tank Archery 1200 Production

1250 Gold

4 50 Melee 65 Ranged (1) May Not Melee Attack

Can Move After Attacking

Penalty Attacking Cities (33)

No Defensive Terrain Bonuses

Requires 1 Aluminum
Machine Gun Archery

950 Production

1060 Gold

2

35 Melee

60 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

-50% Ranged Strength vs. Armor Units, Fortified Units and Cities, +20% Strength when defending, and enemy Units within 2 tiles suffer -15% Strength.

Paratrooper Recon 950 Production

1060 Gold

2 40 Melee

May Paradrop

No Movement Cost to Pillage

+25% Strength vs Siege units

Can paradrop up to 5 tiles from friendly territory.
Rifleman Gunpowder 900 Production

1030 Gold

2 45 Melee
Triplane Fighter 1100 Production

1180 Gold

50 Ranged (5)

Interception (50)

Air Sweep

Air Recon (6 tiles in every direction always visible)

Flak Targeting 2 (+150% Dmg against Air and Helicopter Units)

Requires 1 Oil

AtomicEdit

Name Type Cost Movement Strength (Range) Promotions Note
Atomic Bomb 2000 Production

1770 Gold

(10) Evasion (50)

Damages Cities and Units whithin iis 2 tiles blast radius.

Requires 1 Uranium

Requires the Manhattan Project

May be stationed in an Aircraft Carrier

Battleship Naval Ranged 1800 Production

1650 Gold

5

35 Melee

60 Ranged (3)

Indirect Fire

May Not Melee Attack

Requires 1 Iron
Bazooka Archery

1300 Production

1320 Gold

2

40 Melee

65 Ranged (2)

May not Melee Attack

-25% Dmg against Naval Units

-25% Ranged Strength vs. Armor Units, Fortified Units and Cities, +15% Strength when defenfing, and enemy Units within 2 tiles suffer -10% Strength.

+100% Bonus vs Tanks

B-17 Bomber 1800 Production

1620 Gold

70 Ranged (8)

Evasion (-50% Dmg from interceptions)

Siege 1 (+33% strength against Cities)

Requires 1 Oil

Requires Freedom tenet Their Finest Hour

Carrier Carrier 1800 Production

1650 Gold

5 45 Melee

40 Ranged (2) (Intercept Range: 4)

Can Carry 2 Cargo

May Not Melee Attack

Interception (100)

Requires 1 Oil
Destroyer Naval Melee 1600 Production

1520 Gold

6 50 Melee

(Intercept Range: 2)

Can See Submarines

Interception (40)

Bonus vs Submarines (33)

Withdraw Before Melee

Fighter Fighter 1800 Production

1650 Gold

65 Ranged (6)

Interception (100)

Air Sweep

Air Recon (6 tiles in every direction always visible)

Flak Targeting 2 (+150% Dmg against Air and Helicopter Units)

Requires 1 Oil
Guerilla Gunpowder 1200 Production

1250 Gold

2 55 Melee Guerilla Fighter (+50% wounded attack and flank attack bonus, ignores ZOC and terrain movement penalties, and +10 hp when healing in friendly territory) Requires Order tenet Guerilla Warfare
Guided Missile 1200 Production

1250 Gold

100 Ranged (12)

Evasion (100)

+50% strength against Cities

Counts as "Air Unit"

Requires 1 Oil
Heavy Bomber Bomber 1800 Production

1650 Gold

65 Ranged (6) Requires 1 Oil
Infantry Gunpowder 1300 Production

1320 Gold

2 55 Melee
Mercenaries Gunpowder 1320 Gold 2 55 Melee

Amphibious

Embarkation with Defense

+50% Flank Attack Bonus

Can move after puchase

Unlocked through the Authority finisher.
Submarine Submarine 1600 Production

1520 Gold

5

30 Melee

60 Ranged (2)

Is Invisible (Submarines)

Can See Submarines

May Enter Ice Tiles

May Not Melee Attack

+75% Strength when Attacking

75% Penalty Attacking Cities

Requires 1 Aluminum
Tank Armored 1800 Production

1650 Gold

5 70 Melee

No Defensive Terrain Bonus

Can Move After Attacking

Requires 1 Oil
Zero Fighter 1800 Production

1650 Gold

70 Ranged (6)

Interception (100)

Air Sweep

+33% Strength vs Fighters

Air Recon (6 tiles in every direction always visible)

Flak Targeting 2 (+150% Dmg against Air and Helicopter Units)

Requires Autocracy tenet Air Supremacy.

InformationEdit

Name Type Cost Movement Strength (Range) Promotions Note
Giant Death Robot Armored 3000 Production

2330 Gold

5 100 Melee

No Defensive Terrain Bonus

Can Move After Attacking

Requires 1 Uranium
Helicopter Gunship Archery 2250 Production

1920 Gold

6 55 Melee

70 Ranged (1)

All Tiles Cost 1 Move

Hovering Unit (may pass over mountain)

Bonus vs Tanks (100)

No Defensive Terrain Bonuses

-25% Dmg against Naval Units

May Not Melee Attack

Requires 1 Aluminum
Jet Fighter Fighter 2400 Production

2000 Gold

80 Ranged (8)

Interception (100)

Air Sweep

Air Recon (6 tiles in every direction always visible)

Flak Targeting 2 (+150% Dmg against Air and Helicopter Units)

Requires 1 Aluminum
Mechanized Infantry Gunpowder 1800 Production

1650 Gold

3 70 Melee
Mobile SAM Gunpowder 1800 Production

1650 Gold

3 60 Melee (Intercept Range: 4)

Interception (100)

Flak Targeting 1 (+150% Dmg against Air and Helicopter Units)

Armor Plating 1 (+25% Strength while Defending)

Will intercept enemy aircrafts which try to bomb nearby Units.
Modern Armor Armored 2500 Production

2060 Gold

5 85 Melee

No Defensive Terrain Bonus

Can Move After Attacking

Requires 1 Oil
Missile Cruiser Naval Melee 2400 Production

2000 Gold

6

65 Melee (Intercept Range: 3)

Can See Submarines

Bonus vs Submarines (75)

Interception (100)

Can Carry 3 Cargo

May Not Melee Attack

Nuclear Missile 3000 Production

2330 Gold

(12) Evasion (50)

Requires 2 Uranium

Requires Manhattan Project

Nuclear Submarine Submarine 2250 Production

1920 Gold

6

40 Melee

70 Ranged (2)

Is Invisible (Submarines)

Can See Submarines

Can Carry 2 Cargo

May Enter Ice Tiles

May Not Melee Attack

+75% Strength when Attacking

75% Penalty Attacking Cities

Extra Sight (1)

Requires 1 Aluminum
Stealth Bomber Bomber 2500 Production

2060 Gold

80 Ranged (10)

Evasion (80)

Air Recon (6 tiles in every direction always visible)

Requires 1 Aluminum
Rocket Artillery Siege 2250 Production

1920 Gold

2

50 Melee

80 Ranged (3)

May not Melee Attack

+100% Dmg against Cities

+100% Dmg against Tanks

Indirect Fire (-10% RCS, can hit over obsacles)

Limited Visibility

No Defensive Terrain Bonuses

Cover 1 (+25% defense against ranged attacks)

Siege Inaccuracy (-33% RCS vs Land Units)

Special Forces Recon 1900 Production

1710 Gold

2 60 Melee

Amphibious

Extra Sight While Embarked

Embarkation with Defense

+20% Strength vs Gunpowder (Melee) Units

May Paradrop

XCOM Squad Recon 2600 Production

2120 Gold

2 70 Melee

Skyranger (may paradrop with extended range (40 tiles)

No Movement Cost to Pillage

"Good Luck, Commander !"

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