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Unlocking Ideologies Edit
To unlock access to Ideologies, you must unlock 18 Social
Policies (and at least have reached the Industrial Era) or reach the Atomic Era, whichever comes first.
Statue of Liberty: +1
Production per Specialist and 1 Free Social Policy.
The rate at which Great People are born in increased by 33%.
6 units are maintenance free. Receive 6 Foreign Legion infantry units immediately. Unit Supply generated by Population increased by 15%.
Chance of rigged elections and coups in City-States doubled. Receive one or more additional Spies (based on number of City-States in game).
+2 Tourism from Great Works. Museums, Broadcast Towers, Opera Houses, and Ampitheaters gain +2 Golden Age Points and Culture
Receive two additional trade routes. +6 Gold from trade routes with civilizations following Freedom.
Receive a free Hospital in every city. Receive 50 Culture when a Citizen is born in any City, scaling with Era.
Farms, Plantations, Camps, and all Unique Improvements produce +2 Food.
Arsenal of Democracy
+15% Production towards military units. +10 Influence with all known City-States when you expend Great People.
6 Specialists in each of your cities generate Happiness instead of creating Unhappiness.
Landmarks and Great Person improvements produce +5 of the appropriate yield.
Their Finest Hour
Combat Strength of cities increased by 33%. Can build B17 Bombers.
Each turn, there is a chance that a Corporate Franchise will appear in a foreign city. Global franchise maximum increased by 20%.
Golden Ages last 50% longer. Cities produce +1 happiness.
Specialists consume only half the normal amount of Food.
The Motherland Calls: 1 Free Social Policy. Free Police Station. Reduces
Crime by 30% in all Cites. Foreign Spies cannot incite a Rebellion or unrest in this City, and your Spies are much more likely to Disrupt Building Production, cause Unrest, and incite Rebellion via Advanced Spy Actions.
Gold cost of purchasing buildings reduced by 33%. +20% production when building Wonders.
Receive three additional Spies. Spies twice as likely to capture enemy spies in owned cities.
+15% attack bonus and +50% Experience for Military Units in friendly territory. Can build Guerrilla Fighters.
Hero of the People
Great Person rate increases by 25%. A Great Person of your choice appears near your Capital.
Peace, Land, Bread
Poverty reduced by 20% and Growth increased by 20% in all cities.
Receive a free Military Academies in every City. Military Academies produce +1 Happiness and +3 Culture.
Factories increase City Science Output by 10%. Build Factories in half the usual time.
Academy of Sciences
Reduces Illiteracy by 10% in all cities. Receive a free Research Lab in every city.
+34% Tourism to the other Order Civilizations. Spies steal technologies at double the normal rate.
Five Year Plan
+20% Production towards Buildings in all Cities. +1 Production on every Mine, Quarry, Lumber Mill, and Unique Improvement.
Great Leap Forward
Receive two free Technologies.
Corporate Offices (up to your Global Franchise limit) function as Franchises. Foreign Franchises no longer benefit your Corporation.
+5 Food, Production, Science, Gold, and Culture per city.
New Cities have +3 population. All cities gain +2 Citizens immediately. No Partisans from razing enemy Cities.
Dictatorship of the Proletariat
+75% Tourism to civilizations with less Happiness. +1 happiness from Factories.
Free Courthouse upon city capture. +250% food or production from internal trade routes. City connections generate +5 Gold and Production.
Gain a free Great Engineer and Great Scientist. May finish Spaceship parts with Great Engineers, and expending a Great Person grants 100 Science, scaling with era.
Happiness and +1 more per 2 Social Policies. 1 Free Social Policy Enemy Spies cannot disrupt
Production in this City. Receive 10 Culture when you Pillage a Tile, scaling with Era. Must be built in a Coastal City.
Newly created Military Units receive +15 Experience. Military Units gain 50% more Experience from combat.
Tourism bonus from Historic Events increased by 20%. +2 Culture from Great Works. Earn 50 Tourism when you conquer a city for the first time, scaling with Era and city size.
Vassals can no longer rebel or be liberated by other Civilizations. Yields from Vassals and City-States increased by 100%, and +50% Worker improvement rate.
Receive Culture and Golden Age points when your borders expand. Citadel tile-acquisition radius doubled.
-33% gold cost of purchasing or upgrading units. +3 science from Defense Buildings, Citadels, and Unique Improvements.
New World Order
Reduces Crime in all cities by 20%. Police Stations and Constabularies provide +3 culture and +5 production, and are constructed 100% more quickly.
Unit gifts to City-States generate 40 Influence. While at war, Influence with allied City-States does not decay, and Militaristic City-State unit gift rates tripled.
+10% production from Seaports. +1 Oil and Coal for every City-State Alliance. Submarines and Melee Naval Units gain the Prize Rules Promotion.
+3 Movement for Great Generals. Gun units gain +15% attack and ignore enemy Zone of Control; Armour units gain +15% attack and +1 Movement.
+25% attack bonus for 50 turns. War Weariness rate reduced by 25%, and razing speed doubled.
+3 local Happiness from every Courthouse, and +1 Happiness from Police Stations. Build Courthouses in half the usual time.
Corporate Franchises count double in the cities of civilizations you are at least Popular with. Does not count against Global Franchise maximum.
Quantity of Strategic Resources produced is increased by 100%. Reduce Unit Gold Maintenance Costs by 25%.
+25% production when building military units, and workers construct improvements 25% more quickly, and it is 50% easier to bully City-States.
Receive a free Airport in every city. +25% production when building air units. Can build Zeros.
Cult of Personality
+50% Tourism to civilizations fighting a common enemy. 50% of your highest Warscore counts as a Tourism Modifier with all other civilizations. Free Great Person of your choice.
Can bully friendly City-States. Doing so decreases the Influence of all other Civs with that City-State by 25%, and increases your Influence by 25%.