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In the Community Patch Edit

In order to have an AI more performant, few modifications related to Gameplay mechanisms have been made.

[Work in progress]

In Vox Populi Edit

Additionnally to the Gameplay changes of CP, the following Gameplay changes have been made in Vox Populi.

[Work in progress]

Unit mouvement changes : Edit

  • Every naval unit can now go through ocean tile. Naval units before Rennaissance cannot end their mouvement on ocean tiles.
  • Siege units non longer need to settup. However, their mouvement is reduced on ennemy territory.
  • The limitation to one unit no longuer apply to civilian units. Moreover, civilian units can be on the same tile as a unit of a civilisation you're not at war with.
  • Forts and Citadels tiles adjacent to a sea tile can be used by both land and naval units. You cannot chain them.
  • Line of sight is retained until the end of the turn : any tile observed at any point of your turn remain observed until the end of your turn.

Combat changes : Edit

  • Most unit ranged have been changed. A lot of units can now attack and then move. City range now start at 1 and increase with technologies.
  • Damages done when attacking a city are shared between the city and the garnison (if any). Naval unit does not count as garnison, and are destroyed if the city is taken.

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