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Bonus Resources[]

Note the difference between improved and unimproved yields. For instance, Bananas have no base yield but give 3 food and 1 gold when improved. Alternatively, Wheat only gets the 1F from a Farm.

Bonus Unimproved Yield Improved Yield Building Yield What Building
Bananas Bananas 0 3 20xFood, 1 20xGold (Plantation) 1 20xFood;

2 20xGold

Granary;

Customs House

Bison Bison 1 20xFood 1 20xFood, 1 20xGold (Camp) 1 20xFood Granary
Cattle Cattle 1 20xProduction 1 20xFood, 1 20xProduction (Pasture) 2 20xProduction Stable
Deer Deer 1 20xFood 1 20xFood (Camp) 1 20xFood Granary
Fish Fish 2 20xFood 1 20xProduction, 1 20xGold (Fishing Boats) 1 20xProduction;

2 20xProduction, 220xGold

Harbor;

Seaport

Sheep Sheep 1 20xFood 1 20xFood, 2 20xGold (Pasture) 2 20xProduction Stable
Stone Stone 1 20xProduction 2 20xProduction +10% 20xProduction

pre-Renaissance wonders

(Quarry)

2 20xProduction Stone Works
Wheat Wheat 1 20xFood (Farm +1 20xFood) 1 20xFood Granary

Strategic Resources[]

A Strategic Monopoly is achieved by having more than 25% of the map's quantity of that Resource. A Global Monopoly requires over 50% of the Resource.

Unlike Luxuries, the number on each tile matters. Russia has an easier time getting these as their Resources are worth double.

Strategic Unimproved Yield Improved Yield Building Yield What Building Strategic Monopoly Global Monopoly
Aluminum Aluminum 1 20xProduction 1 20xProduction (Mine +1 20xProduction) 4 20xScience5 Research Lab +5 HP for healing units 2 20xProduction
Coal Coal 1 20xProduction 1 20xProduction (Mine +1 20xProduction) +1 Moves to Naval units 3 20xGold
Horses Horses 1 20xProduction 2 20xProduction (Pasture) 2 20xProduction Stable +10% attack to units 2 20xScience5
Iron Iron 1 20xProduction 1 20xScience5 (Mine +1 20xProduction) 1 20xGold, 120xProduction Forge +10% defense 2 20xProduction
Oil Oil 1 20xProduction 3 20xProduction (Oil Well)

(Off-Shore Oil Platform)

+2 XP after combat 2 20xScience5
Uranium Uranium 1 20xScience5, 1 20xProduction 1 20xScience5 (Quarry) 4 20xScience5 Research Lab +10% attack +10% 20xScience5
Paper Paper Shouldn't appear on the map Given by buildings Chancery, Wire Service And other NWs and WWs

Some buildings can produce strategic resources.

Aluminum - Recycling Center (x2)
Coal - Slater Mill [WW] (x2)

Note: The following buildings require strategic resources before they can be build. If you fall under the Resource Count for a building, your Building Maintenance costs rise!

Aluminum - Hydroplant, Wind Plant, Spaceship Factory
Coal - Seaport, Train Station, Factory, Coal Plant (x2)
Horses - Agribusiness (x2)
Iron - Mine Field
Uranium - Nuclear Plant

Luxury Resources[]

Includes More Luxuries' Resources. You can use the East India Company to boost you to the 50% Global Monopoly Bonus as it is the only Building now that doubles Resources.

Indonesia's Unique Ability and Unique Building (Candi) make an Indonesian Luxury nearby. Their Yields seem as if they were already boosted by a Building.

A Global Monopoly requires over 50% of the Resource.

Luxuries Unimproved Yield Improved Yield Building Yield What Building Global Monopoly
Amber Amber 1 20xProduction, 1 20xGold 2 20xGold (Quarry) 1 20xCulture, 1 20xGold Temple 6 20xHappiness
Brazilwood 1 20xGold (Brazilwood Camp +1 20xGold) 2 20xCulture
Citrus Citrus 1 20xFood 1 20xGold 1 20xFood, 1 20xGold (Plantation) 1 20xGold, 1 20xFood Garden 2 20xScience5
Cloves Cloves 1 20xGold 1 20xScience5, 2 20xFood (Plantation) Indonesian Candi 6 20xHappiness
Cocoa Cocoa 1 20xGold, 1 20xFood 2 20xGold (Plantation) 1 20xGold, 1 20xFood Garden +2 20xCulture
Coffee Coffee 1 20xFood 120xGold 2 20xScience5 (Plantation) 1 20xGold, 2 20xProduction Customs House +10% 20xProduction in all owned cities
Copper Copper 1 20xProduction 1 20xGold (Mine +1 20xProduction) 2 20xGold Forge +10% 20xProduction in all owned cities
Coral Coral 2 20xGold, 1 20xProduction 1 20xProduction, 1 20xGold (Fishing Boats) 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport 2 20xScience5
Cotton Cotton 2 20xGold 2 20xGold, 1 20xCulture (Plantation) 1 20xProduction, 1 20xCulture Caravansary 3 20xGold
Crab Crab 1 20xGold, 1 20xFood 1 20xFood 2 20xProduction (Fishing Boats) 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport 3 20xFood
Dyes Dyes 1 20xGold 1 20xGold, 2 20xCulture (Plantation) 1 20xGold, 1 20xCulture Ampitheatre 3 20xGold
Furs Furs 1 20xFood 1 20xGold, 1 20xCulture (Camp) 1 20xGold, 1 20xProduction Caravansary 6 20xHappiness
Gems Gems 1 20xGold 1 20xGold, 1 20xProduction (Mine +1 20xProduction) 2 20xCulture, 1 20xGold Bank +10% 20xGold in all owned cities
Glass Glass 2 20xGold City State 6 20xHappiness
Gold Gold 2 20xGold 1 20xCulture (Mine +1 20xProduction) 3 20xGold Bank +25% GoldenAge5length
Incense Incense 2 20xGold 1 20xCulture, 1 20xFaith (Plantation) 1 20xCulture, 1 20xGold Temple 2 20xFaith
Ivory Ivory 1 20xProduction 1 20xProduction, 1 20xGold (Camp) 3 20xCulture Circus +25% GoldenAge5 length
Jade Jade 2 20xGold 1 20xProduction, 1 20xCulture (Quarry) 1 20xProduction, 1 20xGold Stone Works +25% GoldenAge5 length
Jewelry Jewelry 2 20xGold City State 6 20xHappiness
Lapis Lazuli Lapis Lazuli 1 20xProduction 1 20xProduction, 1 20xScience5 (Quarry) 2 20xCulture Ampitheatre +25% GoldenAge5 length
Marble Marble 1 20xProduction 2 20xProduction+15% 20xProduction

pre-Industrial wonders (Quarry)

1 20xProduction, 1 20xGold Stone Works +10% 20xCulture in all owned cities
Nutmeg Nutmeg 2 20xGold 1 20xCulture, 2 20xFood (Plantation0 Indoneisian Candi 2 20xProduction
Olives Olives 1 20xGold, 1 20xFood 1 20xGold, 1 20xCulture (Plantation) 1 20xGold, 1 20xFood Arena +10% 20xFood in all owned cities
Pearls Pearls 2 20xGold 1 20xCulture, 1 20xProduction (Fishing Boats) 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport 2 20xFaith
Pepper Pepper 1 20xGold, 1 20xFood 2 20xGold, 2 20xFood (Plantation) Indonesian Candi 3 20xFood
Perfume Perfume 2 20xGold 1 20xCulture, 2 20xGold (Plantation) 1 20xGold, 1 20xCulture Arena 3 20xGold
Porcelain Porcelain 2 20xGold City State +25% GoldenAge5 length
Salt Salt 1 20xFood 1 20xFood (Mine +1 20xProduction) 2 20xGold Stone Works +10% 20xFood in all owned cities
Silk Silk 2 20xGold 3 20xGold (Plantation) 1 20xGold, 1 20xCulture Ampitheatre +10% 20xGold in all owned cities
Silver Silver 1 20xGold 2 20xGold (Mine +1 20xProduction) 1 20xGold, 1 20xProduction, 1 20xCulture Bank 2 20xCulture
Spices Spices 1 20xGold 1 20xGold, 1 20xFood (Plantation) 1 20xFood, 1 20xProduction Market 2 20xCulture
Sugar Sugar 1 20xFood, 1 20xGold 1 20xFood, 1 20xGold (Plantation) 1 20xFood, 1 20xGold Market +10% 20xFood in all owned cities
Tea Tea 2 20xProduction 2 20xProduction (Plantation) 2 20xGold, 1 20xProduction Customs House +10% 20xCulture in all owned cities
Tobacco Tobacco 2 20xGold 3 20xGold (Plantation) 3 20xGold Customs House 2 20xFaith
Truffles Truffles 2 20xGold 1 20xGold, 1 20xFood (Camp) 2 20xGold Caravansary 3 20xFood
Whales Whales 1 20xProduction, 1 20xFood 1 20xProduction, 1 20xScience5 (Fishing Boats) 1 20xProduction;

2 20xProduction, 220xGold

Harbor; Seaport +10% 20xScience5 in all owned cities
Wine Wine 1 20xFood, 1 20xGold 1 20xGold, 1 20xCulture (Plantation) 1 20xCulture,1 20xGold Temple 2 20xFaith

Exploration Continued Mod[]

These Resources have been improved to be up to Vox Populi standards.

Resource Unimproved Yield Improved Yield Building Yield What Building Global Monopoly
Cedar 1 20xProduction 1 20xGold, 1 20xProduction
Lotus 1 20xFaith (Lake)
Oak 1 20xProduction 1 20xGold, 1 20xProduction
Rubber 1 20xProduction, 1 20xGold 1 20xGold
Sulphur 1 20xGold, 1 20xProduction 1 20xGold, 1 20xProduction
Ginger 1 20xGold, 1 20xFood 1 20xGold, 1 20xCulture 1 20xFood, 1 20xFaith Market
Manuscripts
Obsidian 1 20xFaith 1 20xProduction, 1 20xGold 1 20xGold, 1 20xProduction Herbalist +10% attack
Opium 1 20xCulture 1 20xGold, 1 20xCulture 1 20xFood, 1 20xGold Baths, Garden 3 Gold
Saffron 1 20xGold 1 20xCulture, 1 20xFaith 1 20xCulture, 1 20xFaith Temple 3 20xFaith
Vanilla 1 20xGold 1 20xFood, 1 20xGold 1 20xGold, 1 20xFood Herbalist 5 20xHappiness
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