A City has receive a random event and has choices that can affect them throughout the course of the game. Choose wisely!

The Events system is a new feature inspired by EU4, Civ IV, and Sukritact's Events and Decisions in Vox Populi that introduces random events throughout the course of play. There are a whole range of events in the game resulting in a positive, negative, and mixed outcomes for a player's civilization. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred. Events may be broken down to two levels and these levels include the same sub-levels of categorization.

Types of EventsEdit

Events can occur upon two levels as either Player Events or City Events. Player Events are events that usually occur in the capital or on an empire-wise scale. These events occur much less frequent than city events due to their operation and effect on a much larger scale. City Events are events that occur in a city level and can thus have certain requirements pertaining to only a certain city and the effects of these events may occur on an even wider scale level depending on the effects so beware!

Types of Sub-EventsEdit

Both Player Events and City Events can occur in different types as well depending on what settings the user has set up.

  • Good: These events are often good and benefits your empire.
  • Bad: These events often punish your empire which may be due to a bad stride of luck on the player's terms.
  • Neutral: These events often are neutral in their effects and may have marginal effects on the outcome of your games.
  • Trade: These events often comes up at a trade of your gold, culture, or various other yields for some other goodies.
  • Civilization: These events are specific to a certain civilization.

Random Event Effects Edit

Some of these events may include:

  • A Comet passing by (can give culture, faith, research)
  • Meteor crashes (can give culture, research, 50% chance to get iron as a resource in a random tile or faith)
  • Wanderers that want to settle in your area (can give population, military units, culture expansion,...)
  • Corruption in a city has been detected and you need to calm the masses (lose food, happiness, gold or production)
  • And so much more!

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