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IntroductionEdit

20xCulture Culture represents the advancement of a civilization in ways that aren't scientifically or technologically oriented, and have nothing to do with day-to-day survival, or any other practical purpose (such as growing food and making things). In this respect, culture is one of the things that best defines a civilization and differentiates it from Barbarians (who also progress scientifically, for example). It is measured in Culture Points (CPs).

Culture has two main applications in Civilization V:

  1. It expands the borders of your empire by acting in each city you found, and
  2. It allows you to buy new social policies by accumulating empire-wide Culture Points (CPs). Perhaps even more importantly, when you acquire enough culture and complete five social policy trees, you may win the Cultural Victory after constructing the Utopia Project in one of your cities.

In the Brave New World expansion pack, Culture's role is a little different, especially when it comes to the victory conditions of the expansion. It now has the added purpose of defending against other civilizations' 20xTourism Tourism, making their way to a Cultural Victory more difficult. Tourism is a new feature, introduced in the expansion - it is another, more offensive side of Culture. For more info on Tourism, go here.

Border GrowthEdit

Maximum cultural borders (Civ5)

The cultural borders of one city may expand to a maximum of five tiles away. The city can, however, only work on the slots three tiles away.

The cities you found define your empire's territorial borders. When founded, each city occupies its tile, as well as all tiles immediately adjacent to it (if not already taken by another civilization or city-state).

Once established in this way, your empire's borders are expanded by each city individually, according to the amount of 20xCulture Culture produced by it. Note that only culture points produced specifically by a city will count towards border growth! Any other CPs you gain for the whole empire (for example, those gained by a Cultured City-State Friend/Ally, or the bonus gained from an Ancient Ruins) will go to the main 20xCulture Culture pool, but won't help border growth. There is a certain amount of accumulated CPs needed for the occupation of each tile, and each subsequent tile costs more (according to a certain formula). To find out how exactly how much 20xCulture Culture you need to occupy the next tile, mouse over the Culture stat in the city screen. Certain Wonders and Social Policies may diminish the amount of Culture needed for acquiring tiles - either empire-wide, or in this city specifically. For more info on the principle of cultural border expansion, check this article.

Note that if a city produces 0 20xCulture Culture, it won't grow your borders at all!

Producing CultureEdit

Culture can be gained in several ways: cultural buildings, specialists working in those buildings, wonders, and acquiring Great Works (in Brave New World). Cultural City-States will also contribute to your 20xCulture each turn when you befriend them. Of those, the most important - and the first one available, in fact - is the first source: buildings. The following is a comprehensive table of all the buildings that produce culture, valid for the Brave New World expansion:

Buildings that produce culture
Era Name Culture points Notes
Ancient Monument 2
Ancient Stele 2 Ethiopian unique building; replaces Monument. Also produces +2 20xFaith Faith.
Classical Burial Tomb 2 Egyptian unique building; replaces Temple. GodsKings5 clear Produces 20xFaith Faith instead of 20xCulture Culture.
Classical Mud Pyramid Mosque 4 Songhai unique building; replaces Temple. GodsKings5 clear +2 20xCulture Culture; also produces 20xFaith Faith.
Classical Temple 3 Requires Monument. GodsKings5 clear Requires Shrine. Produces 20xFaith Faith instead of 20xCulture Culture.
Medieval Monastery * +2 culture from each nearby Incense and Wine. GodsKings5 clear Only available via a religious belief.
Classical Amphitheater 3 Requires Monument (BNW-only 1 20xCulture Culture + 1 Great Work slot)
Medieval Mughal Fort 2 Indian unique building
Medieval Wat 3 Siamese unique building
Renaissance Opera House 5 Requires Temple/Amphitheater (BNW-only 1 20xCulture Culture + 1 Great Work slot)
Industrial Museum 5 Requires Opera House (BNW-only 1 20xCulture Culture + 2 Great Work slots)
Modern Broadcast Tower 3 +33% 20xCulture Culture in this city. Requires Museum. (BNW-only 1 20xCulture Culture + 1 Great Work slot)

All wonders also produce at least 1 culture per turn, but a few produce or may produce more:

Wonders that affect culture and/or produce more than 1 culture
Era Name Culture Requires Notes
Ancient Stonehenge 6 Calendar GodsKings5 clear Produces 20xFaith Faith instead of 20xCulture Culture
Classical Terracotta Army 6 Construction
Classical Oracle 3 Philosophy 1 free social policy
Classical Great Wall 3 Construction
Medieval Angkor Wat 1 Theology 20xCulture Culture cost of new tiles reduced 25%
Medieval Himeji Castle 3 Chivalry
Medieval Notre Dame 3 Education
Renaissance Sistine Chapel 1 Acoustics +25% 20xCulture Culture in all cities
Modern Kremlin 4 Railroad
Industrial Louvre 4 Archaeology 2 free Great Artists
Modern Sydney Opera House 4 Mass Media 1 free policy, +50% 20xCulture Culture in this city

Note that in Brave New World, the World Wonders' Culture production is significantly different. For more info, see below.

The following may also help you acquire more culture:

The Piety Social Policy tree is designed to enhance cultural growth considerably. In Gods and Kings, this is a bit mixed up with religion enhancements, but it still provides considerable cultural bonuses. In Brave New World, however, the Piety tree is focused solely on religion. So instead, the new Aesthetics policy tree is included as a major source of culture.

Also, the Liberty tree has some nice effects, especially if you intend to build a larger empire. Finally, the Tradition tree's opening effect influences positively border growth, besides giving you bonus culture in the Capital Capital. You get these benefits simply by unlocking this tree, so you don't need to actually complete it - its main purpose is different.

Finally, note that all Puppet cities suffer a 25% penalty to culture production.

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