Unlocks Apostolic Palace National Wonder (+4 Faith, +4 Golden Age Points; +5 Golden Age Points from all Holy Sites). Receive Golden Age points when you spread your Religion to cities other than your Holy City. Bonus scales with Era.
Unlocks Mausoleum National Wonder (+5 Faith, gain Faith when an owned unit is killed in battle. Bonus scales with Era; +5 Faith from all Holy Sites). Receive 25 Faith and 50 Culture whenever a Great Person is expended. Bonus scales with Era.
Council of Elders
Unlocks Holy Council National Wonder (+4 Faith, +5 Food; +3 Science from all Holy Sites). Receive a boost to current Science research when a city adopts your Religion. Bonus scales with Era.
Unlocks Great Altar National Wonder(+5 Faith, +15% Military Unit Production; +5 Production from Holy Sites). Receive Faith and Golden Age points when you conquer a City. Bonus scales with City population and Era.
Unlocks Divine Court National Wonder(+4 Faith, +6 Gold; +5 Gold from all Holy Sites). Receive 75 Faith, Science, and Gold when you purchase a Policy. Bonus scales with Era.
Mandate of Heaven
Unlocks the Celestial Throne National Wonder(+2 Culture, +2 Faith, +2 Food, +2 Gold, +2 Science, +2 Production; +5 Faith from Holy Sites). Holy City produces +20% of its yields during a Golden Age.
Unlocks Grand Ossuary National Wonder (+10 Faith; +5 Culture from all Holy Sites). We Love the King Day boosts the Faith, Culture, Gold and Science output of a city by 15%.
Way of the Pilgrim
Unlocks Reliquary National Wonder (+2 Culture, +4 Faith; 4 Great Work of Art Slots; +10 Faith if themed. +5 Tourism from all Holy Sites). Receive 150 Tourism when you spread your Religion to foreign cities. Bonus scales with Era.
Way of Transcendence
Unlocks Sacred Garden National Wonder (+5 Culture, +3 Faith; +5 Food from all Holy Sites). Receive +300 to all national yields when you enter a new Era. Bonus scales with Era.
All the buildings give Boosts Pressure of Religious Majority emanating from this city by 25%, and increases this city's Resistance to Conversion by 20%, unless otherwise stated.
Use Faith to purchase Cathedrals (+3 Gold, +3 Faith; Reduces Poverty; Empty Great Work of Art or Artifact slot; Farms near this City generate +1 Production and +1 Gold).
Use Faith to purchase Pagodas Reduces Boredom; Empty Great Work of Art or Artifact slot; +2 to all City Yields for every World Religion that has at least one Follower in this City). Doesn't boost religious pressure or resistance to conversion.
Use Faith to purchase Mosques (+2 Science, +3 Faith; Reduces Illiteracy; Empty Great Work of Writing Slot, +20% Culture in the City during Golden Ages).
Use Faith to purchase Churches (+3 Faith; Reduces Boredom; Empty Great Work of Music slot; All Missionaries born in this City can spread Religion three times; gives +50% Pressure instead of 25%).
Use Faith to purchase Mandirs (+2 Faith, +10% Food in the City; Reduces Poverty; Empty Great Work of Music Slot; Enemy Spies in this City cannot assassinate Great People or disrupt Unit Production).
Use Faith to purchase Synagogues (+3 Production, +2 Faith; Reduces Crime; Empty Great Work of Writing Slot; During 'We Love the King Day', City Science increases by 15%).
Use Faith to purchase Stupas (+3 Faith; Reduces Illiteracy; +2 Golden Age Points and +4 Tourism once you have researched Architecture).
Use Faith to purchase Orders (+2 Faith, +3 City Defense Strength, +25 Hit Points; Reduces Crime; +10 XP and the 'Morale' promotion for land Military units produced in this city).
Receive 7 to all yields every time a Citizen is born in the City. Bonus scales with Era.
+1 Science and +1 Culture in Holy City for every 6 followers of this Religion in Foreign Cities. Holy City gains 100 Faith each time the owner expends a Great Person. Bonus scales with Era.
When a city adopts your Religion, Holy City gains 10 Gold for every City following your Religion, scaling with Era. +1 Gold and Faith in Holy city for every 6 followers of this Religion in Foreign Cities.
Religion spreads 30% faster (60% with Printing Press). Your spies exert religious pressure on the Cities they occupy.
Holy City owner gains +1 Happiness for every two Cities following this religion, and +25% Yields from Friendly/Allied City-States following this religion.
Prophets of this Religion 25% stronger, cost 25% less Faith. If the majority Religion in the City, rival Inquisitors and Prophets reduce your religious presence by 75% (instead of eliminating it).
Missionary conversion strength +25%. Holy City gains Science when owned Missionaries spread this Religion to cities of other Religions based on the population of the target City.
Religion spreads to cities 20% further away. Pressure to friendly City-States and via owned Trade Routes doubled.
Missionaries and Inquisitors cost 30% less Faith; Holy City Owner gains +1 Happiness for every 6 followers of this religion in non-enemy foreign Cities.
May spend Faith to purchase land units in Cities. Strategic Resource quantities increase by 3% per following City (up to 50%).
Land Units gain +10% Combat Strength vs Land Units in enemy lands, and an additional 10% versus Land Units of players that follow a different Religion. Receive Gold and Culture when you conquer Cities.
Defender of the Faith
Land Units received +10% Combat Strength vs Land Units in own lands, and an additional 10% versus Land Units of players that follow a different Religion. +1 Faith from all Defensive Buildings.
Faith of the Masses
May build Opera Houses, Museums and Broadcast Towers with Faith.
+10 Science, +10 Culture, +10 Gold, +10 Faith, and +10 Golden Age Points per turn while the Host of the World Congress. Receive 150 of these yields instantly when you pass a Proposal. Bonuses scale with Era.
May build Universities, Public Schools and Research Labs with Faith.
Knowledge Through Devotion
Landmarks and Great Person Improvements produce +3 Faith and +1 culture.
One World, One Religion
Receive 1 additional votes in the World Congress for every 8 City States in the game. Missionaries performing the Spread Religion action erode existing pressure from other religions.
All buildings purchased with Faith provide +2 Tourism each. Hermitage provides +5 Culture and +5 Tourism.
To the Glory of God
Use Faith to purchase any type of Great Person starting in the Industrial Era. +50 Gold, +50 Science, +50 Culture, and +50 Faith when you expend a Great Person, scaling with Era.