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Pantheons Edit

Name Description
Ancestor Worship +1 20xFaith Faith for every 3 20xPopulation Citizens in a city; +2 20xCulture Culture from Councils.
Earth Mother +1 20xFaith Faith and +1 20xGold Gold from Mines on improved resources, and +2 20xProduction Production from Monuments.
God of Commerce +1 20xFaith Faith for every +30 20xGold Gold per turn you produce; +3 20xFaith Faith and +2 20xGold Gold in Cities with a 20xCityConnection City Connection.
God of Craftsmen +1 20xProduction Production and +1 20xGold Gold from Quarries and Stone Works, and +3 20xFaith Faith in cities with a Specialist.
God of All Creation +2 20xFaith Faith in Capital; +1 20xCulture Culture and +1 20xHappiness Happiness for every Pantheon ever founded (capping at 8).
God of the Expanse +25% faster border growth, and gain 20 20xFaith Faith every time a city expands its borders. Bonus scales with Gamespeed.
God of the Open Sky +1 20xCulture Culture for every 2 Plains or Grassland tiles (without hills or features) worked by a City; +1 20xFaith Faith and +1 20xGold Gold from Pastures.
God of the Sea +1 20xFaith Faith and +1 20xProduction Production from Fishing Boats and Atolls; +3 20xFood Food in coastal Cities.
God of the Stars and Sky +1 20xFaith Faith, +2 20xProduction Production, and +2 20xCulture Culture from Tundra tiles with improved resources.
God of the Sun +2 20xFood Food, +1 20xGold Gold from Granaries. +1 20xFaith Faith and +2 Culture 20xCulture from Farms on Wheat
God of War +50% increase in City Ranged Combat Strength, and gain 20xFaith Faith if you win a battle.
God-King +1 20xCulture Culture, +1 20xFaith Faith, +1 20xGold Gold, and +1 20xScience5 Science for every 8 Followers of your Pantheon in owned cities.
Goddess of Beauty +2 20xFaith Faith and +1 20xCulture Culture from World Wonders. +15% 20xProduction Production of Pre-Renaissance Wonders.
Goddess of Fertility +1 20xFood Food and +1 20xFaith Faith from Shrines and Wells, and 15% faster Growth Rate.
Goddess of Festivals +1 20xFaith Faith, +2 20xCulture Culture and +2 20xGold Gold for every unique Luxury Resource you control.
Goddess of Love Gain 10 20xFaith Faith and 10 GoldenAge5 Golden Age Points every time a 20xPopulation Citizen is born. Bonus scales with Era and Gamespeed.
Goddess of Nature +1 20xFaith Faith and +1 20xCulture Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 20xFaith Faith and +2 20xCulture Culture.
Goddess of Protection +10 HP healed per turn in friendly territory; +1 20xFaith Faith and +1 20xCulture Culture from Palace, Walls and Barracks.
Goddess of Purity +1 20xFaith Faith and +1 20xFood Food from Oases, Lakes, and Marshes; +1 20xHappiness Happiness from Cities on rivers.
Goddess of Renewal +1 20xFaith Faith and +1 20xCulture Culture for every 2 Jungle or 2 Forest tiles worked by a City; +1 20xScience5 Science and +1 20xFaith Faith from Herbalists.
Goddess of Springtime +1 20xFaith Faith and +1 20xCulture Culture from Plantations, and +2 20xGold Gold from Markets.
Goddess of the Hunt +1 20xFaith Faith, +1 20xFood Food and +1 20xCulture Culture from Camps.
Goddess of Wisdom +1 20xFaith Faith for every 15 20xScience5 Science per turn. +1 20xScience5 Science and +2 20xFaith Faith in every City.
Spirit of the Desert +2 20xFaith Faith, +2 20xFood Food and +2 20xGold Gold from Desert tiles with Improved resources.

Celtic Pantheons Edit

Name Description
Bran, the Sleeping Guardian +100% increase to Ranged Combat Strength, +25% 20xFood Growth, and +1 20xCulture Culture in every City.
Cernunnos, the Horned Stag +1 20xFood Food from Forests, +1 20xProduction Production from Jungles.
Dagda, the All-Father +1 20xCulture Culture, +1 20xGold Gold, +1 20xProduction Production and +1 20xScience5 Science for every 5 Followers of your Pantheon in owned cities.
Epona, the Great Mare Receive +15 20xScience5 Science, +15 20xCulture Culture, and +15 20xFood Food when your Borders expand, scaling with Era.
Lugh, the Skilled One +4 20xCulture Culture, +4 20xScience5 Science, and +4 20xGold Gold in Cities with a Specialist, +1 20xCulture Culture from World Wonders.
Mannanan, Son of the Sea +2 20xFood Food, +3 20xProduction Production, and +4 20xGold Gold in coastal Cities.
Morrigan, Harbinger of Strife Earn 20xGold Gold, 20xCulture Culture, and GoldenAge5 Golden Age Points from kills.
Nuada, the Silver-Handed King +1 20xCulture Culture for every 15 20xGold Gold per turn, and +1 GoldenAge5 Golden Age Points for every 10 20xScience5 Science per turn.
Ogma, the Learned +1 20xScience5 Science for every 4 20xPopulation Citizens in a city, and +8 20xCulture Culture when a 20xPopulation Citizen is born.
Rhiannon, Goddess of Sovereignty +2 GoldenAge5 Golden Age Points, +2 20xScience5 Science, and +2 20xGold Gold in every City.

Founder Beliefs Edit

Name Description
Apostolic Tradition Unlocks Apostolic Palace National Wonder (+4 20xFaith Faith, +4 GoldenAge5 Golden Age Points; +5 GoldenAge5 Golden Age Points from all Holy Sites). Receive GoldenAge5 Golden Age points when you spread your Religion to cities other than your Holy City. Bonus scales with Era.
Ceremonial Burial Unlocks Mausoleum National Wonder (+5 20xFaith Faith, gain 20xFaith Faith when an owned unit is killed in battle. Bonus scales with Era; +5 20xFaith Faith from all Holy Sites). Receive 25 20xFaith Faith and 50 20xCulture Culture whenever a Great Person is expended. Bonus scales with Era.
Council of Elders Unlocks Holy Council National Wonder (+4 20xFaith Faith, +5 20xFood Food; +3 20xScience5 Science from all Holy Sites). Receive a boost to current Science research when a city adopts your Religion. Bonus scales with Era.
Hero Worship Unlocks Great Altar National Wonder(+5 20xFaith Faith, +15% 20xProduction Military Unit Production; +5 20xProduction Production from Holy Sites). Receive 20xFaith Faith and GoldenAge5 Golden Age points when you conquer a City. Bonus scales with City population and Era.
Holy Law Unlocks Divine Court National Wonder(+4 20xFaith Faith, +6 20xGold Gold; +5 20xGold Gold from all Holy Sites). Receive 75 20xFaith Faith, 20xScience5 Science, and 20xGold Gold when you purchase a Policy. Bonus scales with Era.
Mandate of Heaven Unlocks the Celestial Throne National Wonder(+2 20xCulture Culture, +2 20xFaith Faith, +2 20xFood Food, +2 20xGoldGold, +2 20xScience5 Science, +2 20xProduction Production; +5 20xFaith Faith from Holy Sites). Holy City produces +20% of its yields during a Golden Age.
Theocratic Rule Unlocks Grand Ossuary National Wonder (+10 20xFaith Faith; +5 20xCulture Culture from all Holy Sites). We Love the King Day boosts the 20xFaith Faith, 20xCulture Culture, 20xGold Gold and 20xScience5 Science output of a city by 15%.
Way of the Pilgrim Unlocks Reliquary National Wonder (+2 20xCulture Culture, +4 20xFaith Faith; 4 Great Work of Art Slots; +10 20xFaith Faith if themed. +5 20xTourism Tourism from all Holy Sites). Receive 150 20xTourism Tourism when you spread your Religion to foreign cities. Bonus scales with Era.
Way of Transcendence Unlocks Sacred Garden National Wonder (+5 20xCulture Culture, +3 20xFaith Faith; +5 20xFood Food from all Holy Sites). Receive +300 to all national yields when you enter a new Era. Bonus scales with Era.

Follower Beliefs Edit

All the buildings give Boosts Pressure of Religious Majority emanating from this city by 25%, and increases this city's Resistance to Conversion by 20%, unless otherwise stated.

Name Description
Cathedrals Use 20xFaith Faith to purchase Cathedrals (+3 20xGold Gold, +3 20xFaith Faith; Reduces Poverty; Empty Great Work of Art or Artifact slot; Farms near this City generate +1 20xProduction Production and +1 20xGold Gold).
Pagodas Use 20xFaith Faith to purchase Pagodas Reduces Boredom; Empty Great Work of Art or Artifact slot; +2 to all City Yields for every World Religion that has at least one Follower in this City). Doesn't boost religious pressure or resistance to conversion.
Mosques Use 20xFaith Faith to purchase Mosques (+2 20xScience5 Science, +3 20xFaith Faith; Reduces Illiteracy; Empty Great Work of Writing Slot, +20% 20xCulture Culture in the City during Golden Ages).
Churches Use 20xFaith Faith to purchase Churches (+3 20xFaith Faith; Reduces Boredom; Empty Great Work of Music slot; All Missionaries born in this City can spread Religion three times; gives +50% Pressure instead of 25%).
Mandirs Use 20xFaith Faith to purchase Mandirs (+2 20xFaith Faith, +10% 20xFood Food in the City; Reduces Poverty; Empty Great Work of Music Slot; Enemy Spies in this City cannot assassinate Great People or disrupt Unit Production).
Synagogues Use 20xFaith Faith to purchase Synagogues (+3 20xProduction Production, +2 20xFaith Faith; Reduces Crime; Empty Great Work of Writing Slot; During 'We Love the King Day', City 20xScience5 Science increases by 15%).
Stupas Use 20xFaith Faith to purchase Stupas (+3 20xFaith Faith; Reduces Illiteracy; +2 Golden Age Points and +4 20xTourism Tourism once you have researched Architecture).
Orders Use 20xFaith Faith to purchase Orders (+2 20xFaith Faith, +3 City Defense Strength, +25 Hit Points; Reduces Crime; +10 XP and the 'Morale' promotion for land Military units produced in this city).
Cooperation Receive 7 to all yields every time a 20xPopulation Citizen is born in the City. Bonus scales with Era.
Mastery Specialists produce +2 of their normal yield.
Scholarship +1 20xScience5 Science for every two followers (max +15).
Veneration +1 20xFaith Faith for every follower (max +10).
Diligence +1 20xProduction Production for every two followers (max +20).
Inspiration +1 20xCulture Culture for every two followers (max +10).
Asceticism +1 20xFood Food for every two followers (max +20).
Thrift +1 20xGold Gold for every follower (max +20).

Enhancer Beliefs Edit

Name Description
Sainthood +1 20xScience5 Science and +1 20xCulture Culture in Holy City for every 6 followers of this Religion in Foreign Cities. Holy City gains 100 20xFaith Faith each time the owner expends a Great Person. Bonus scales with Era.
Tithes When a city adopts your Religion, Holy City gains 10 20xGold Gold for every City following your Religion, scaling with Era. +1 20xGold Gold and 20xFaith Faith in Holy city for every 6 followers of this Religion in Foreign Cities.
Scripture Religion spreads 30% faster (60% with Printing Press). Your spies exert religious pressure on the Cities they occupy.
Clericalism Holy City owner gains +1 20xHappiness Happiness for every two Cities following this religion, and +25% Yields from Friendly/Allied City-States following this religion.
Resilience Prophets of this Religion 25% stronger, cost 25% less 20xFaith Faith. If the majority Religion in the City, rival Inquisitors and Prophets reduce your religious presence by 75% (instead of eliminating it).
Evangelism Missionary conversion strength +25%. Holy City gains 20xScience5 Science when owned Missionaries spread this Religion to cities of other Religions based on the population of the target City.
Ritual Religion spreads to cities 20% further away. Pressure to friendly City-States and via owned Trade Routes doubled.
Pacifism Missionaries and Inquisitors cost 30% less 20xFaith Faith; Holy City Owner gains +1 20xHappiness Happiness for every 6 followers of this religion in non-enemy foreign Cities.
Zealotry May spend 20xFaith Faith to purchase land units in Cities. Strategic Resource quantities increase by 3% per following City (up to 50%).

Reformation Beliefs Edit

Name Description
Crusader Spirit Land Units gain +10% Combat Strength vs Land Units in enemy lands, and an additional 10% versus Land Units of players that follow a different Religion. Receive 20xGold Gold and 20xCulture Culture when you conquer Cities.
Defender of the Faith Land Units received +10% Combat Strength vs Land Units in own lands, and an additional 10% versus Land Units of players that follow a different Religion. +1 20xFaith Faith from all Defensive Buildings.
Faith of the Masses May build Opera Houses, Museums and Broadcast Towers with 20xFaith Faith.
Global Commandments +10 20xScience5 Science, +10 20xCulture Culture, +10 20xGold Gold, +10 20xFaith Faith, and +10 GoldenAge5 Golden Age Points per turn while the Host of the World Congress. Receive 150 of these yields instantly when you pass a Proposal. Bonuses scale with Era.
Jesuit Education May build Universities, Public Schools and Research Labs with 20xFaith Faith.
Knowledge Through Devotion Landmarks and Great Person Improvements produce +3 20xFaith Faith and +1 20xCulture culture.
One World, One Religion Receive 1 additional votes in the World Congress for every 8 City States in the game. Missionaries performing the Spread Religion action erode existing pressure from other religions.
Sacred Sites All buildings purchased with 20xFaith Faith provide +2 20xTourism Tourism each. Hermitage provides +5 20xCulture Culture and +5 20xTourism Tourism.
To the Glory of God Use 20xFaith Faith to purchase any type of Great Person starting in the Industrial Era. +50 20xGold Gold, +50 20xScience5 Science, +50 20xCulture Culture, and +50 20xFaith Faith when you expend a Great Person, scaling with Era.

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