FANDOM


BackArrowGreen Back to Religion

Pantheons Edit

Pantheons provide basic bonuses for cities, usually based on terrain, resources, or buildings. You may found a Pantheon once you've accumulate 50 20xFaith Faith.

Note that if a bonus applies to a particular resource (Gold, Wine, etc.), the bonus will work regardless of whether the resource is improved or not. On the other hand, bonuses applying to particular improvements (Plantation, Pasture, etc.) will work as long as the improvement is not pillaged. Terrain bonuses always apply as long as you don't change the terrain - for example, by cutting down the jungle in a tile.

Name Description
Ancestor Worship +1 20xFaith Faith for every 3 20xPopulation Citizens in a city; +1 20xCulture Culture from

Councils and +2 20xScience5 Science if you have at least one Specialist in the City.

Earth Mother +1 20xFaith Faith and 20xGold Gold from Mines on improved resources, and +1 20xFaith Faith from Iron.

+1 20xProduction Production for every 3 20xPopulation Citizens in a City.

God of All Creation 1 20xFaith Faith from Monuments. +1 20xFood Food, 20xProduction Production, 20xGold Gold,

20xScience5 Science and 20xCulture Culture in Capital Capital for every 2 Pantheons ever founded (caps at 8 Pantheons total).

God of Commerce +1 20xFaith Faith for every +20 20xGold Gold per turn you produce. +2 20xFaith Faith and

+2 20xGold Gold in Cities with a 20xCityConnection City Connection, and in your Capital Capital

after gaining a second city.

God of Craftsmen +1 20xFaith Faith and 20xProduction Production from Quarries and Stone Works.

+1 20xCulture Culture and +2 20xGold Gold from Monuments.

God of the Expanse +25% faster border growth, and gain 18 20xFaith Faith and 8 20xProduction Production every

time a City expands its borders naturally, scaling with Era and Gamespeed.

God of the Open Sky +1 20xCulture Culture in City per 2 worked Plains or 2 worked Grassland tiles without

Hills or Features. +1 20xFaith Faith and +3 20xGold Gold from Pastures.

God of the Sea +1 20xFaith Faith and 20xProduction Production from Fishing Boats and Atolls. +3 20xFood Food

in coastal Cities.

God of the Stars and Sky +1 20xFaith Faith, 20xCulture Culture, 20xGold Gold and 20xFood Food from Tundra tiles with improved resources.
God of the Sun +2 20xFaith Faith and 20xGold Gold from Granaries. +3 20xFood Food from Farms on Wheat, and +1 20xScience5Science for every 2 Flood Plains worked by the City.
God of War +50% increase in City Ranged Combat Strength, and +10% 20xProduction Production towards Units.

Gain 20xFaith Faith from killing military units.

God-King +1 20xFaith Faith in Capital Capital. +1 20xCulture Culture, GoldenAge5 Golden Age Points, 20xFaith Faith, 20xGold Gold and 20xScience5 Science in Capital Capital for every 6 Followers of your Pantheon in owned cities.
Goddess of Beauty +2 20xFaith Faith from Palace and World Wonders, +1 20xFaith Faith from Great Works.

+3 Great Artist and Great Engineer Points in your Capital Capital.

Goddess of Fertility +2 20xFood Food and +1 20xFaith Faith from Shrines, Watermills, and Wells.

+ 25% faster 20xFood Growth Rate.

Goddess of Festivals +3 20xGold Gold, +2 20xCulture Culture and +1 20xFaith Faith for every unique Luxury Resource owned or imported.
Goddess of Love Gain 15 20xFaith Faith,10 GoldenAge5 Golden Age Points and 5 20xGold Gold every time

a 20xPopulation Citizen is born. Bonus scales with Era and Gamespeed.

Goddess of Nature +1 20xFaith Faith, 20xGold Gold, and 20xFood Food for every 2 Mountains within 3 tiles of a City

(capping at the City's population). Natural Wonders gain +3 20xFaith Faith and +2 20xCulture Culture.

Goddess of Protection +10 HP healed per turn in friendly territory. +2 20xFaith Faith and +1 20xCulture Culture

from Palace, Walls and Barracks.

Goddess of Purity +1 20xFaith Faith and 20xFood Food from Lakes, +1 20xFaith Faith, 20xFood Food and 20xProduction Production from Marshes. +1 20xHappiness Happiness from Cities on rivers.
Goddess of Renewal +1 20xFaith Faith and 20xCulture Culture for every 2 Jungle or 2 Forest tiles worked by a City.

+1 20xScience5 Science and 20xFaith Faith from Herbalists.

Goddess of Springtime +2 20xGold Gold and +1 20xFood Food from Plantations. +3 20xFaith Faith from Markets.
Goddess of the Hunt +1 20xFaith Faith, 20xFood Food and 20xCulture Culture from Camps. +1 20xFood Food from Resources on Tundra.
Goddess of Wisdom +1 20xFaith Faith for every 15 20xScience5 Science per turn, capping at +25 20xFaith Faith. +1 20xScience5 Science,

20xFaith Faith, and GoldenAge5 Golden Age Points in every City.

Spirit of the Desert +1 20xFaith Faith, 20xProduction Production, and 20xGold Gold from Desert tiles with resources, and +3 20xFood Food from Oases.

Celtic Pantheons Edit

The Celts get their own set of Pantheons as their Unique Ability, based on Celtic Deities. They don't provide 20xFaith Faith because the Celts also gain 3 20xFaith Faith per City from their UA. Also, other Civilizations do not benefit from them.

Name Description
Bran, the Sleeping Guardian +100% increase to 20xRangedStrength5 Ranged Combat Strength,

+25% 20xFood Growth, and +8 20xCulture Culture when a 20xPopulation Citizen is born, scaling with Era.

+4 20xFaith Faith from Ceilidh Hall.

Cernunnos, the Horned Stag +1 20xFood Food and 20xGold Gold from Forests, +1 20xProduction Production and

20xScience5 Science from Jungles. +1 20xCulture from camps.

+2 20xCulture Culture from Ceilidh Hall.

Dagda, the All-Father +1 20xCulture Culture, 20xGold Gold, 20xProduction Production and 20xScience5 Science for every

4 Followers of your Pantheon in owned cities.

+2 20xHappiness Happiness from Ceilidh Hall.

Epona, the Great Mare Receive +10 20xScience5 Science, 20xCulture Culture, and 20xFood Food when

your Borders expand, scaling with Era.

+4 20xFood Food from Ceilidh Hall.

Lugh, the Skilled One +3 20xCulture Culture, 20xScience5 Science, and 20xGold Gold in Cities with a Specialist.

+3 20xProduction Production from Ceilidh Hall.

Mannanan, Son of the Sea +3 20xFood Food, +3 20xProduction Production, and +4 20xGold Gold in coastal Cities.

+2 Great Admiral Points from Ceilidh Hall.

Morrigan, Harbinger of Strife Earn 20xGold Gold, 20xCulture Culture, and GoldenAge5 Golden Age Points

if you kill a unit.

+2 Great General Points from Ceilidh Hall.

Nuada, the Silver-Handed King +1 20xCulture Culture for every 10 20xGold Gold per turn,

+1 GoldenAge5 Golden Age Points for every 5 20xScience5 Science per turn, and

+2 20xGold Gold from 20xCityConnection City Connections.

+5 20xGold Gold from Ceilidh Hall.

Ogma, the Learned +1 20xScience5 Science for every 3 20xPopulation Citizens in a city.

+3 20xScience5 Science, 20xCulture Culture, and Great Scientist Points in Capital Capital.

+5 20xScience5 Science from Ceilidh Hall.

Rhiannon, Goddess

of Sovereignty

+2 20xCulture Culture in every City. +1 20xGold Gold and 20xProductionProduction

from every improved resource.

+5GoldenAge5 Golden Age Points from Ceilidh Hall.

Founder Beliefs Edit

You may choose one of these beliefs when founding a Religion, and these affect only the Founder/Owner of the Holy City.

Each Founder has a National Wonder associated with it that can be built when a certain % of the World Population follows your Religion. Constructing this Wonder allows the founder/Owner to select a Reformation Belief.

Name Description
Apostolic Tradition Unlocks Apostolic Palace National Wonder (+4 20xFaith Faith, +4 GoldenAge5 Golden Age

Points; +5 GoldenAge5Golden Age Points from all Holy Sites).

When you spread your Religion to cities other than your Holy City, Receive 25 GoldenAge5 Golden Age points and 20xFood Food in Holy City and more based on the number of followers converted.

Ceremonial Burial Unlocks Mausoleum National Wonder (+5 20xFaith Faith, gain 20xFaith Faith

when an owned unit is killed in battle. Bonus scales with Era; +5 20xFaith Faith

from all Holy Sites). When a Great Person is expended,

gain 8 20xFaith Faith and 20xCulture Culture for every City following your Religion (max 20 cities).

Council of Elders Unlocks Holy Council National Wonder (+4 20xFaith Faith, +5 20xFood Food;

+5 20xScience5 Science from all Holy Sites). When a city adopts

your Religion for the first time, gain 30 20xScience5 Science and 20xProduction Production in your Holy City, scaling gradually based on the number of cities following your Religion (bonus caps at 20 Cities).

Divine Inheritance Unlocks the Celestial Throne National Wonder(+2 20xFaith Faith, 20xCulture Culture,

20xFood Food, 20xScience5 Science, 20xGold Gold, and 20xProduction Production; +5 20xFaith Faith from Holy Sites).

Holy City produces +20% of its yields during a GoldenAge5 Golden Age.

Hero Worship Unlocks Great Altar National Wonder (+5 20xFaith Faith, +15% 20xProduction Military Unit Production;

+5 20xProduction Production from Holy Sites).

Receive 20xFaith Faith and GoldenAge5 Golden Age points when you conquer a City.

Bonus scales with City population and Era.

Holy Law Unlocks Divine Court National Wonder (+4 20xFaith Faith, +6 20xGold Gold; +5 20xGold Gold

from all Holy Sites). When you unlock a policy, gain 5 20xFaith Faith, 20xScience5 Science,

and 20xGold Gold for every follower of your Religion (max 200 Followers).

Theocratic Rule Unlocks Grand Ossuary National Wonder (+10 20xFaith Faith; +5 20xCulture Culture

from all Holy Sites). 'We Love the King Day' boosts the 20xFaith Faith, 20xCulture Culture,

and 20xGold Gold output of a city by 15%.

Way of the Pilgrim Unlocks Reliquary National Wonder (+4 20xFaith Faith, +2 20xCulture Culture, 4 Art/Artifact Slots; +5 20xTourism Tourism from all Holy Sites).

Receive 15 20xTourism Tourism and 20xCulture Culture when you spread your Religion to foreign cities, scaling with the number of Followers of other Religions. World Wonders require 1 less unlocked Policy per every 8 Cities following your Religion.

Way of Transcendence Unlocks Sacred Garden National Wonder (+3 20xFaith Faith, +5 20xCulture Culture;

+5 20xFood Food from all Holy Sites). when you enter a new Era, Holy City

gains 20 of every yield for each City following your Religion (max 20 Cities), scaling with Era.

* [Equation for Council of Elders is as follows: (30 * (100 + (numcitiesfollowing*numcitiesfollowing)) / 100]

Follower Beliefs Edit

These beliefs provide bonuses for cities following this Religion. You can choose one of these beliefs when founding a Religion, but when the Religion enhances, you may choose another.

All buildings give 'Boosts Pressure of Religious Majority emanating from this city by 25%, and increases this city's Resistance to Conversion by 10%,' unless otherwise stated.

Name Description
Cathedrals Use 20xFaith Faith to purchase Cathedrals (Reduces 20xUnhappiness5 Poverty; +2 20xGold Gold, +2 20xFaith Faith;

Empty Great Work of Art or Artifact slot; Farms, Pastures and Quarries near this City

generate +1 20xGold Gold. Gain +10 20xGold Gold in the City when its borders expand, scaling with Era).

Pagodas Use 20xFaith Faith to purchase Pagodas (Reduces 20xUnhappiness5 Boredom and 20xUnhappiness5Religous Unrest; Empty Great Work of Art or Artifact slot; +1 to all City Yields for every World Religion that has at least one Follower in this City; Doesn't boost religious pressure or resistance to conversion).
Mosques Use 20xFaith Faith to purchase Mosques (Reduces 20xUnhappiness5 Illiteracy; +2 20xScience5 Science, +3 20xFaith Faith;

Empty Great Work of Writing Slot, +20% 20xCulture Culture in the City during GoldenAge5 Golden Ages).

Churches Use 20xFaith Faith to purchase Churches (Reduces 20xUnhappiness5 Boredom; +2 20xCulture Culture, +4 20xFaith Faith;

Empty Great Work of Music slot; +40% Religious Pressure instead of 25%. 15 Turns of 'We Love the King Day' in the City when constructed. All Great Works in the city generate +1 20xFaith Faith.).

Mandirs Use 20xFaith Faith to purchase Mandirs (Reduces 20xUnhappiness5 Poverty; +2 20xFood Food, +3 20xFaith Faith;

+10% 20xFood Food in the City; Empty Great Work of Music Slot;

Enemy Spy Spies in this City cannot assassinate GreatPeopleGreat People or disrupt Unit 20xProduction Production).

Synagogues Use 20xFaith Faith to purchase Synagogues (Reduces 20xUnhappiness5 Distress; +3 20xProduction Production, +2 20xFaith Faith; Empty Great Work of Writing Slot; During 'We Love the King Day', City 20xScience5 Science increases by 15%).
Stupas Use 20xFaith Faith to purchase Stupas (Reduces 20xUnhappiness5 Illiteracy; +3 20xFaith Faith; +3 GoldenAge5 Golden

Age Points and +5 20xTourism Tourism).

Orders Use 20xFaith Faith to purchase Orders (Reduces 20xUnhappiness5 Distress; +2 20xFaith Faith,

+10 City 20xStrength5 Strength, +50 Hit Points; +15 XP for all Military units produced in the City, and the

'Morale' promotion for land Military units produced in this city).

Cooperation Receive +5 to all yields every time a 20xPopulation Citizen is born in the City.

Bonus scales with Era.

Mastery Specialists generate +1 GoldenAge5 Golden Age Point and +1 of their primary yield (20xScience5 / 20xGold / 20xProduction / 20xCulture).
Asceticism +1 20xFood Food for every follower in the City (max +10).
Diligence +1 20xProduction Production for every two followers (max +10).
Inspiration +1 20xCulture Culture for every two followers (max +10).
Scholarship +1 20xScience5 Science for every two followers (max +10).
Thrift +1 20xGold Gold for every follower (max +10).
Veneration +1 20xFaith Faith for every two follower (max +8).

Enhancer Beliefs Edit

These beliefs provide additional empire-level bonuses that may help you in spreading your Religion. You may choose one of these beliefs when using a Great Prophet to enhance your religion. Enhancing a religion allows Inquisitors to be purchased with 20xFaith Faith in cities where that religion is the majority.

Name Description
Clericalism Holy City owner gains +1 20xHappiness Happiness for every two Cities following this religion,

and +25% Yields from Friendly/Allied City-States following this religion.

Evangelism Missionary conversion strength +25%. Holy City gains 20xScience5 Science when owned Missionaries spread this Religion to foreign Cities following other Religions, based on the number of followers of the other Religion in the target City.
Pacifism Missionaries and Inquisitors cost 30% less 20xFaith Faith; Holy City Owner gains

+1 20xHappiness Happiness for every 10 followers of this religion in non-enemy foreign Cities.

Resilience Prophets of this Religion 25% stronger, cost 25% less 20xFaith Faith. If the majority Religion,

Follower reduction from rival Inquisitors and Prophets halved. +3 to base Holy Site yields.

Ritual Religion spreads to cities 20% further away. Pressure to friendly City-States and via

owned TradeRoute Trade Routes doubled.

Sainthood +1 20xScience5 Science and 20xCulture Culture in Holy City for every 10 followers of this Religion in

Foreign Cities. Holy City gains 100 20xFaith Faith each time the owner expends a Great Person.

Bonus scales with Era.

Scripture Religion spreads 30% faster (60% with Printing Press). Your spies exert religious

pressure on the Cities they occupy.

Tithes When a city adopts your Religion for the first time, Holy City gains 10 20xGold Gold, plus additional 20xGold scaling exponentially for every City following your Religion (max 20 Cities).

+1 20xGold Gold and 20xFaith Faith in Holy city for every 8 followers of this Religion in Foreign Cities.

Zealotry May spend 20xFaith Faith to purchase land units in Cities. Strategic Resource quantities increase by 1% per following City (up to 25%).

Reformation Beliefs Edit

In Vox Populi you need to build your Founder National Wonder or the St. Basil's Cathedral World Wonder to Reform your Religion (you may not Reform twice if you build both).

Followers of your Religion benefit from your Reformation.

Name Description
Crusader Spirit Land Units gain +10% Combat Strength vs Land Units in enemy lands,

and an additional 10% versus Land Units of players that do not follow your Religion.

Receive 20xGold Gold and 20xCulture Culture when you conquer Cities.

Defender of the Faith Land Units received +15% Combat Strength vs Land Units in own lands

, and an additional 15% versus Land Units of players that do not follow your Religion.

+2 20xFaith Faith and +3 20xCulture Culture from all Defensive Buildings.

Faith of the Masses May build Opera Houses, Museums and Broadcast Towers with 20xFaith Faith.

These building produce +5 20xCulture Culture each.

Global Commandments +10 20xScience5 Science, 20xCulture Culture, 20xGold Gold, 20xFaith Faith, and GoldenAge5 Golden Age Points

per turn while the Host of the World Congress. Receive 150 of these yields instantly

when you pass a Proposal. Bonuses scale with Era.

Jesuit Education May build Universities, Public Schools and Research Labs with 20xFaith Faith.

These building produce +5 20xScience5 each.

Knowledge Through Devotion Landmarks and Great Person Improvements produce +4 20xFaith Faith and 20xScience5 Science. Great Works produce +2 20xCulture Culture and you can purchase Archaeologists with 20xFaith Faith.
One World, One Religion Receive 1 additional Delegate in the World Congress for every 8 City States

in the game. Missionaries performing the Spread Religion action erode existing

pressure from other religions.

Sacred Sites Hotels and all buildings purchased with 20xFaith Faith provide +3 20xTourism Tourism each.

World and Natural Wonders gain +4 20xTourism Tourism each. Hermitage provides +10 20xCulture Culture and +10 20xTourism Tourism.

To the Glory of God* Use 20xFaith Faith to purchase any type of GreatPeople Great Person (in Industrial Era).

When you expend a GreatPeople Great Person, gain +1 20xGold Gold, 20xScience5 Science, 20xCulture Culture

and 20xFaith Faith per City following your Religion (max 20 Cities).

*Purchasing any GreatPeople Great Person with 20xFaith Faith has a cooldown of 5 turns (standard).